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All of the negativity in all of the posts about the Vision Pro seems to come from a bunch of angry miscreant keyboard warriors who can’t afford the $3500 to try it out longer than 30 minutes, so they lash out on Apple or those who can.

Truly. It’s sad.

umad, bro? I couldn't care less either way, but the extent to which certain other "keyboard warriors" are so emotionally invested in the success of the ski goggles is the real story here. Haters gonna hate, of course, but, what's the antithesis to that? Lovers gotta love? Weird. It's a consumer product. Use it if it suits you, I'm not here to tell you otherwise. But singing hosannas about a trillion dollar company's baubles when you don't get paid to do so is super weird.

Burn every product down. Define it by its failings. Make them sweat every cent.
 
But you keep bringing up “Spatial Computing” (as does Apple). What is it? How does it make my work or life better?

I've found Spatial Computing to be a useful phrase which strikes the right balance between generic and specific. I don't think of it particularly as a marketing term, especially as it sees regular use outside of Apple.

At work we use it as a catch-all phrase to include AR, VR, motion capture, and more... We've included it in people's job titles. We used the term XR for a time, as shorthand for AR / VR / MR and to get away from the issues with trying to classify such things, but spatial computer covers it all and leaves the door open for other technologies in the future too.
 
You chose not to take the win?
There's nothing to "win". I'm debunking your false statements attempting to be communicated as fact. Also providing nuances for others like you that seem clearly uninformed what prosumers such as creative professionals and premium home content enthusiasts that are not gamers are expecting with devices like the Vision Pro.

Such users are not concerned about most people like if most can afford such products or not. That's not the concern of users of prosumer products.
 
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If you don’t want it, don’t buy it.
This is MacRumors where we all talk, we don’t have to buy the Halo product to talk about it.

”MacRumors attracts a broad audience of both consumers and professionals interested in the latest technologies and products. We also boast an active community focused on purchasing decisions and technical aspects of the iPhone, iPad, Mac, and other Apple platforms.”
 
Bingo. That’s the question we’re trying to get an answer to. What can Vision do that other Mac hardware can’t. Showing me a virtual 2D screen isn’t accomplishing anything unique. It’s just emulating the Mac. The argument is like saying “iPad is revolutionary because it can run iPhone apps bigger!”
Double Bingo. The iPad was "just a big iPhone, without the phone" was something people said frequently. They couldn't comprehend (at first) that the extra real estate of the iPad screen let you do more things, like summary and detail at the same time. And it was objectively better for watching content than the 3 and a half inch iPhone screen. Fairly quickly (over a few years) most iPhone apps were adapted to take advantage of the iPad. Not all, though. Tesla doesn't have an iPad App. Maybe they're waiting to see if the iPad catches on. But their iPhone app does run on the iPad and the Vision Pro.

I didn't buy the iPad to run the Tesla iPhone app. I bought it to read kindle books and watch episodes of Mad Men. I bought it to show photos to friends and family without them having to reach for their reading glasses. I bought it because many of the apps that got ported were actually easier to use.

There are a lot of virtual 2D screens in Vision OS. But why do you pretend that the 3D apps and content aren't there? It's like saying "Other than the apps that take advantage of the extra real estate of the larger iPad screen, all the iPad can do is run the same apps that I can already run on my iPhone."
 
“Spacial Computing” is a marketing term for the OS. Is it more private? It depends on how you use your MacBook, Macintosh, iPad and or iPhone. Personally I don’t see the need to wear a screen on my face just to make sure no one looks over my shoulder, and having someone look over your shoulder isn’t really a significant problem that needs to be solved, is it?

As a portable screen it really isn’t doing more than MacOS is. A flat screen is a flat screen no matter how close or far away from your eyes it is.

3D? Is that a genuinely useful and productive element? In the entertainment sector 3D has consistently failed over the course of more than 70 years.



A big virtual 2D screen isn’t a functional advantage over MacOS. The portability of it is largely mitigated by the fact that you have to wear the hardware on your head.
…You clearly have no UX or Human-Computer-Interaction (HCI) computer science to claim what you’re claiming about spatial computing which is a term recognized by the field of HCI for quite some time.

Spatial computing and XR are used to describe products ranging from AR glasses to VR headsets.

Apple did not invent the term; they can at best be credited maybe some time later in human history making it relevant to the masses commercially (what innovation is).

Apple can be credited today providing a prosumer standalone headset experience unrivaled by any spatial computing manufacturer thus far via the Vision Pro.

There’s things it can do with prosumer content their rivals and their own devices cannot emulate.

Personally I don’t see the need to wear a screen on my face just to make sure no one looks over my shoulder, and having someone look over your shoulder isn’t really a significant problem that needs to be solved, is it?

It absolutely is for prosumers and anyone who produces need-to-know work or simply don’t want their personal computing be seen by others—especially in public spaces.

It’s not Apple’s problem or any XR hardware manufacturer you don’t see the value in that. There is an abundance of other non-XR hardware you can use to share what you’re doing to others.
 
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There's nothing to "win". I'm debunking your false statements attempting to be communicated as fact. Also providing nuances for others like you that seem clearly uninformed what prosumers such as creative professionals and premium home content enthusiasts that are not gamers are expecting with devices like the Vision Pro.

Such users are not concerned about most people like if most can afford such products or not. That's not the concern of users of prosumer products.

You’ve done no such thing and I’m no longer interested in discussing it with you given your propensity to accuse people of being “uninformed” when that is not the case.
 
…You clearly have no UX or HCI computer science to claim what you’re claiming about spatial computing which is a term recognized by the field of HCI for quite some time.

Spatial computing and XR are used to describe products ranging from AR glasses to VR headsets.

Apple did not invent the term; they can at best be credited maybe some time later in human history making it relevant to the masses commercially (what innovation is).

Apple can be credited today providing a prosumer standalone headset experience unrivaled by any spatial computing manufacturer thus far via the Vision Pro.

There’s things it can do with prosumer content their rivals and their own devices cannot emulate.

It absolutely is for prosumers and anyone who produces need-to-know work or simply don’t want their personal computing be seen by others—especially in public spaces.

It’s not Apple’s problem or any XR hardware manufacturer you don’t see the value in that. There are many other non-CR hardware you can use to share what you’re doing to others.

That’s pretty vague. I still don’t see any articulation of what makes this a superior platform.
 
Double Bingo. The iPad was "just a big iPhone, without the phone" was something people said frequently. They couldn't comprehend (at first) that the extra real estate of the iPad screen let you do more things, like summary and detail at the same time. And it was objectively better for watching content than the 3 and a half inch iPhone screen. Fairly quickly (over a few years) most iPhone apps were adapted to take advantage of the iPad. Not all, though. Tesla doesn't have an iPad App. Maybe they're waiting to see if the iPad catches on. But their iPhone app does run on the iPad and the Vision Pro.

I didn't buy the iPad to run the Tesla iPhone app. I bought it to read kindle books and watch episodes of Mad Men. I bought it to show photos to friends and family without them having to reach for their reading glasses. I bought it because many of the apps that got ported were actually easier to use.

There are a lot of virtual 2D screens in Vision OS. But why do you pretend that the 3D apps and content aren't there? It's like saying "Other than the apps that take advantage of the extra real estate of the larger iPad screen, all the iPad can do is run the same apps that I can already run on my iPhone."

Are you really making the argument that iPad is revolutionary because it’s bigger?

LOL
 
That’s pretty vague. I still don’t see any articulation of what makes this a superior platform.
Superior is relative and I made no such claim with what I said here.

The Vision Pro is absolutely distinct with trade-offs that make it useful to have in someone’s computing arsenal—especially those with high spatial computing memory/intelligence.

It’s distinct pros can certainly enable a Macbook Pro, iPad, Monitor, TV, and iPhone be used less or differently than without.

XR at the quality Apple accomplished is unprecedented and has technical specs such as 5000 nits, Dolby Vision+HDR, a laptop APU, and innate capabilities of being a XR headset (3D movies, hands-free computing, superiorly private, far less space to do various computing tasks, more ergonomic viewing angles possible, etc) that beats existing headsets and the various capabilities of their other prosumer products.
 
Sure. 🙂
I was one of local Apple customers invited to help the staff with their demo pitch. (I had registered my interest earlier)
As I said apparently I was the only one who bothered on the day.
This has a lot of “just trust me bro” aboutness about it: The market does not revolve around your local experience regardless.

Your part of UK could be the equivalent of US’s Kansas for all we know.
 
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Superior is relative and I made no such claim with what I said here.

The Vision Pro is absolutely distinct with trade-offs that make it useful to have in someone’s computing arsenal—especially those with high spatial computing memory/intelligence.

It’s distinct pros can certainly enable a Macbook Pro, iPad, Monitor, TV, and iPhone be used less or differently than without.

XR at the quality Apple accomplished is unprecedented and has technical specs such as 5000 nits, Dolby Vision+HDR, a laptop APU, and innate capabilities of being a XR headset (3D movies, hands-free computing, superiorly private, far less space to do various computing tasks, more ergonomic viewing angles possible, etc) that beats existing headsets and the various capabilities of their other prosumer products.

Okay. You can’t answer the question. No problem. No one can so far.
 
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Certainly looks like it should have been marketed as an enterprise product, but Apple is pushing it as consumer.

As enterprise, expectations for app ecosystem would be very different and it would be understood that specialized applications need to be developed (often in-house) by the customers. Using @ChrisA ’s example, a company producing a CAT scan device would invest in developing the software to utilize AVP with their own products.

As a consumer product, it is little more than an entertainment media consumption device and even that is a tough sell for a lot of us who commonly enjoy such activities in a group.
It’s a prosumer device; either way no standalone headset comes close to it consuming premium non-XR and XR content with its screen beyond gaming with its screen too demanding for GPUs to realistically run against it.

It has enterprise profile support and prosumers of that kind are not waiting around for others to make things for them to mindlessly consume.

The fact the Vision Pro enables a Macbook Pro to be more useful and private on the go with its mirroring capabilities (especially with 2.0’s 5K2K mode) is certainly valuable to prosumers at enterprise level.

Especially if you’re a professional working on need-to-know/confidential content
 
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Probably the most horrible product Apple has ever made.
It cannot when it’s reviewed and has capabilities unprecedented and top of the market for its device category and segment.

Apple rarely does that.

There is no standalone prosumer headset better than the Vision Pro.

There’s only a single DSLR that can even on its own record spatial content on par for its screen.

No standalone headset matches its computing power, eye tracking, HDR support, and pixel density.
 
And average is only that high due to a small group of greedy people not paying their staff well. Most people are earning much less than £35k too.

Are most people earning much less than £35k though.
I was earning £39k when I left 10 years ago and it was good but not amazing even up north.
 
Are you really making the argument that iPad is revolutionary because it’s bigger?

LOL
I don't see what's so funny.

I am using the iPad to teach in the classroom. And I have been doing so ever since I bought my first iPad in 2012. And the reason I prefer using it over a laptop is precisely because it's a bigger iPhone. The iPad brought with it all-day battery life. It was thin and light. It had cellular built in. That it ran iOS meant I had access to a massive App Library, and developers would quickly hop on board with tablet apps such as notability (which I am still using today).

I also remember using a green screen app to record my principal giving a speech on my iPad, and then editing it directly, in lieu of using my school's green screen room, where the software running on the PC was crappy. And the $5 app did a better job too. I could have done it on a phone as well, but the interface would have been smaller and more cumbersome to interact with and at the end of the day, I find myself doing a lot more things on my iPad simply because the larger display made it more comfortable to use (I am not going to be editing videos using lumafusion on my iPhone even if it were technically possible). And iOS was smooth and a dream to interact with, as it was optimised for touch and direct input.

My screen time stats say it all as I tend to clock way more hours on my iPads over the last few years compared to my phone.

Maybe to you, it's nothing "revolutionary", but for me, that it's a bigger iPhone did make all the difference. At the time, windows laptops had very poor battery life, and app support for android tablets was non-existent. The iPad was this modular slab of glass that could turn into anything I wanted with the right app. And I see myself continuing to use the iPad in this manner for the near foreseeable future.
 
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