NO NO NO...ME ME LIKEY!!! I WANT I WANT!!!brap said:Not for a very long time. If ever.
Yeah, but IIRC this game uses the Havok physics engine. Which dims any hope for a Mac port.Nermal said:BF 1942 was released for Mac, so I don't see why BF 2 won't be. But be prepared to wait a while - I think there was a 2-year delay between the Windows and Mac releases of 1942.
I've heard about the Havok problem before, but don't fully understand it. Why can't the Mac publisher just change to a different engine, like changing from DirectX to OpenGL?Raven VII said:Yeah, but IIRC this game uses the Havok physics engine. Which dims any hope for a Mac port.
because rewriting physics is allot harder than changing graphics api'sNermal said:I've heard about the Havok problem before, but don't fully understand it. Why can't the Mac publisher just change to a different engine, like changing from DirectX to OpenGL?
Oh OK, I'm not a very good programmer, so I don't know what's involved. It would take me years and years to write a graphics engine myself, and it would still end up worse than the old 2D games of 10-15 years agoAnarchy99 said:because rewriting physics is allot harder than changing graphics api's
i get the inkling you think they aren't already? your worst fear has apparently been realized for the last decade.Veldek said:Wasn't Ryan Gordon of the opinion that by using Intel processors the chances of a Havok port have greatly increased? This would be my worst fear, because this would render PPC Macs obsolete in gaming.
Veldek said:Wasn't Ryan Gordon of the opinion that by using Intel processors the chances of a Havok port have greatly increased? This would be my worst fear, because this would render PPC Macs obsolete in gaming.
He saying there is less of an excuse for Havok and Gamespy not to run on Mac. After that there is still the same porblem that there is now: money. Gamespy and the people who own Havok want a huge licencing fee from the Mac developers.Ryan Gordon said:1) Pixomatic could run on a Mac, for what that would be worth...Havok and such loses all technical excuses for not showing up, as do plenty of other middleware packages.
Even when games like Call of Duty or UT are ported, they often times, are broken in serveral ways. Then, poor guys like Ryan Gordon or SantaDuck have to work their asses off to make things right again.WhiteSavage said:Its just an added bonus that they work great on Macs.
Perhaps I didn't make myself clear enough. What I meant was that people that game on their PPC Macs may have their fears come true when getting none of the games anymore, because they only come out for Intel Macs.BrianKonarsMac said:i get the inkling you think they aren't already? your worst fear has apparently been realized for the last decade.
crachoar said:PPC macs are obsolete for gaming - and they have been for quite some time now. The is not interest from publishers to make games for the system - and when they are made - they aren't tested and optimized at all, are two years late, and cost three times the amount of the PC 'bargain bin' price.
I'm sick of that. Welcome aboard Intel. Hopefully you can help us with the gaming problem...
Now, before we all get our panties in a twist and starting screaming - 'But I can play Warcraft III on my mac! That's a top of the line game! OMG! ****!' - listen. I'm talking about extremely graphically impressive / 'spec out your PC just to play it' / OMG, I want to touch myself looking at this game' games. 'Next-Gen' games. Call them what you will. If you don't play them, don't like them, don't care about them - great. That's fine. Just stay out of the convo, please.
The fact of the matter is - gaming is huge. Bigger than the movie industry. Apple knows this - and I think, for the first time in about five years, they're starting to worry about that.
If Apple ever expects to be a major player - they have got to secure their position as a Windows Replacement. Not just for your office apps and core OS - but as your entertainment device.
The tools just aren't there yet, and neither are the developers. They don't see a profit in it, mostly because of the 'word of mouth' distaste for Apple amongst PC users. But this switch to Intel is probably going to change a lot of that..
With the switch to Intel - yes - it will make things easier to port. And, more than likely, we will see a pretty fair increase in mac sales (especially notebooks).
This is good, because, once the creators of HAVOK and Gamespy (shudder...) see that Macs are picking up - they'll want a piece of that sweet money pie.
Initially, people will get it since it can dual-boot. The problem is - that's a pretty lame solution - but at least we have that option now.
However - the fact that we will be able to dual-boot OSX and XP / Longhorn will make developers, I believe, even more rare than they are now.
Why develop a port to OSX when we can simply just boot into Windows when we need our fix?
That's how gaming developers are going to see it. They'll all sit in their meeting rooms and say, 'If mac users really want to play our games, they'll just boot into Windows. OSX is just for elitist graphic design firms. They're not going to play our games. And if by some odd chance, there is a mac gamer out there - he'll boot Windows for our game! Problem solved!'
So, as usual, Ryan C. Gordon is correct.
What's interesting though, is that the Halo series adopted HAVOK as their physics engine. Now - HAVOK did not create a PPC SDK - that's why there are hardly any games for OSX.
So what's the point?
Well, Halo 3 is being made for the XBOX 360 - which, as we all know - makes use of PPC chips. So, I have to wonder - if Microsoft was able to pay them off to make a dev kit, compatible with PPC architecture?
The world may never know...
Either way - cheer up. If you won't be able to have OSX specific games - at least you can play Windows games on the same machine now...
What would be really nice, is if Microsoft saw the profit in 'selling' copies of Windows to mac users - and worked with Apple to make a 'Virtual PC' type app - that allows Windows Apps to run natively from within OSX (seeing as how Bill doesn't really view Apple as a threat - but rather - free pocket change).
Then again, the problem being - OSX won't have an official games.
In a sense, it's a 'win a little / win a lot' scenario.
Quite frankly... What????!! A United Offensive Map Pack just came from Aspyr for Call of Duty. I have every mod for Unreal Tournament 2004 and am up to date on both games. (CoD 1.5c, CoD: UO 1.51c UT2k4 3355) So... what do you mean by "dropped from the support list"? You obviously dont play them on your Mac Otherwise you would be a much happier person.crachoar said:Even when games like Call of Duty or UT are ported, they often times, are broken in serveral ways. Then, poor guys like Ryan Gordon or SantaDuck have to work their asses off to make things right again.
These games are also dropped from the 'support' list by the mac publishers - as they don't really give a damn.
You have to admit that it's 'slim pickin's' when it comes to games on OSX...
Yeah... but dont worry. He's actually wrong about most of his suggestions. While dual booting into Windows "May be possible" according to Apple, its not like you can just pop Longhorn into your drive and install it like you would OS X. In fact, Apple is NOT making their computers with Windows specifically in mind. Intel hates Windows... Apple Hates Windows, thats why we're going to be one big happy family. This in no way means developers for OS X are going to go "Poop!" First of all, do you buy a Mac because it looks shiny? Can play every game thats out there at 500%? Chances are, you bought it for OS X (The Best OS on the market, hands down). When I buy a Macintel, I'm not going to buy Windows for it!! LOL. No... not lol... more like, "LMAO ROTF HEHEHEHEHEHEHEEEEEEEEE.... cough. E key got stuck.pianodude123 said:That's real assuring when you just bought a dual 2.7 powermac!
With Intel processors in Macs, the chances of Havok haven't improved much. Havok wants a lot of money for their API that porting houses cannot afford. Simple. Supposedly there already is a Mac port of the API. However, that's irrelevant. The Havok engine has been ported to the consoles as well, so the hardware platform does not matter anyways.Veldek said:Wasn't Ryan Gordon of the opinion that by using Intel processors the chances of a Havok port have greatly increased? This would be my worst fear, because this would render PPC Macs obsolete in gaming.
Hello i have a mac my dad bought it for me lol if your a true gamer then you would probably like to go with pc but thay have virus and stuff so.. Its your choice i want a pc cuz battlefield2 is pc only there so stupid thay sould make it macalien_ware said:does anyone know if batllefield 2 will be for mac andif there is a mac demo for it?