Before the iPhone the closest phone to it was a Blackberry, which anyone who had one back then (myself included) can tell you it was hardly a user friendly device.
A Blackberry wasn't the closest relative to the iPhone, not by far.
In 2006, before the iPhone, my WinMo touchscreen smartphone had Google Maps, voice control, medical and notetaking apps, browsing with double-tap zoom (Netfront), weather widgets, TomTom navigation and Slingplayer over 3G. I had an account with the Handango store for apps.
At the time the iPhone first went on sale in mid 2007, you could get a WinMo touch phone with "retina" (over 300 PPI) display. E.g. the Toshiba Portege G900 and Sony Ericsson Xperia X1.
As for the iPad, nothing yet came out like that before.
Actually, there were several attempts to make a user friendly tablet, but they couldn't succeed without the ooomph of a large company behind it. (It was also too early for good wireless comms and broadband.)
For example, the
FreePad was a Norwegian project back in 2000, with the stated goals:
...to provide a device, together with a suite of Internet and telephone services, that takes care of the everyday needs of ordinary people -- to check bank balances, play games, read newspapers . . . useful services."
"it must be so easy to use, that your grandmother can use it"
Like the much later iPad, it had a 10" screen, instant startup, a finger friendly simple UI, an onscreen keyboard, and basic apps like the Opera browser for internet access. It even had plans for a "FreePad Software Central" app store, where users would have to go for certified software downloads and upgrades.
It doesn't have to always be original, but many of their ideas are very original, hence why everyone copies off of them.
What ideas do you think were original? There's almost nothing in iOS that hadn't already been done in prototypes or commercial touch applications and mobile OS's in non-direct-consumer markets for years. I know, because drivers, UIs and apps have been my business since the 1980s. (I was programming capacitive touchscreen tablets for casinos in 1994. The gambling industry has nearly unlimited money for R&D.)
Sure Apples taken some ideas but you'd be hard pressed to find a device out there today that wasn't somehow inspired by Apple.
I agree, but it's not inspiration because of any new inventions.
Other manufacturers are inspired by the fact that Apple has popularized certain things... most importantly, a finger friendly UI and a central app store... and made a lot of money by doing so. Others want to be on that popularity wagon.
It's just like with the packaging. Apple did not invent white boxes with pictures, but they have popularized them at this point in time.
Note that I am VERY happy that Apple popularized touch. It has made my skills much more desirable as well
