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Apr 12, 2001
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Last week, id Software announced that Doom 3 had gone Gold Master for the PC, and provided hints at the coming Mac version.

According to MacCentral, Todd Hollenshead, CEO of id, reported in his .plan file:

... Mac and Linux: Unfortunately I don't have dates for either of these. However, Linux binaries will be available very soon after the PC game hits store shelves. There are no plans for boxed Linux games, More remains to be done for the OSX version of DOOM 3 and that will take some time. We won't release the OSX version until it's just as polished as the PC version. The date for OSX DOOM 3 remains 'when it's done', but I can confirm that it's definitely coming.
 
I know this is something to get SUPER excited about - only, I'm not a gamer.

Thing is, a lot of my friends are, and they always tell me, "there's just not enough software for the mac..."

I say, "name something."

they say, "games!"

now I can say, "Doom 3 is!" :D
 
Gr8!

This made frontpage!

Shows how badly we want this game.
I'm all setup for it: Dual 1.8 Ghz G5, 1.5 GB RAM, (Radeon 9800 OEM), but GeForce 6800 ordered!

Oh that'll be the day:
nVidia's GeForce 6800 shipping the same day as Doom 3.
This would boost both sales :D
 
I can't wait for it to come on Mac, who cares that it will be out for PC first, it will look alot better on a mac! hehe
I hope it comes out soon because college starts in sept! hehe i need something to do on my "off time" and the parties don't start till at least 12 :p
 
Ah crap. Now I'll probably have to buy both versions because I'm dying to play this game. I don't game much but Id games rock. Maybe I could install Gentoo on my G5 and play it. :)

Did anybody notice that a Linux port is going to be released before an OS X port? Sheesh.

But at least it will be available!
 
I wonder when it's going to be announced. I hope it's soon 'cause I can't wait to run this baby on my new 2.5Ghz g5 with the NIVDIA 6800 :cool:

Here's my wish list for the mac os x doom 3 engine:
• dual cpu support
• altivect support
• g5 64bit optimized.


of course those are all wishes. What do you think the probability will be for actually having any/all of those features?

-Nate
 
^^^

dual chip shouldnt be hard ... just a matter of proper assignment to to available processor

altivec and 64 bit optimization...i don't know so much about...someone else ??


i don't think optimizing the code would do too much...i think the best thing would be to make sure it was properly optimized to use all of the availabe ram...but i don't know about the difference between 32 and 64 bit very well.
 
Hopefully 10.3.5 will fix the FX5200 performance problems 10.3.4 created so I'll have a small chance of being able to run this on my PB.
 
FriarTuck said:
The hardware upgrade required will make this...

most expensive computer game ever.

Remember when Unreal (original, not the Tournament) came out?

WOW.. that game wasn't playable at max settings until the Voodoo 5 grfx card came along for in the G3 B&W.... a couple of years later.
 
MacsRgr8 said:
Remember when Unreal (original, not the Tournament) came out?

WOW.. that game wasn't playable at max settings until the Voodoo 5 grfx card came along for in the G3 B&W.... a couple of years later.

Hmm. I ran that on my Pentium 2 350MHz with Voodoo3 16MB at 1600x1200 fine...
 
This is great news but how long before we get it? I wish the release was the same as for the pc :rolleyes:
 
Fuchal said:
Hmm. I ran that on my Pentium 2 350MHz with Voodoo3 16MB at 1600x1200 fine...

The trick is the 3Dfx... The Voodoo cards were gr8 back then. Glide was fast (mind you, only 16 bits grfx).
Rage on the Mac was more demanding of the hardware. Even the original G4 with ATi Rage 128 (16 MB grfx) wasn't capable of running Unreal at max settings.
Getting the faster grfx cards as Voodoo 5, ATi Radeons etc. made a huge difference. It took a while before those were made available for the Mac.
 
JamSoft said:
I wonder when it's going to be announced. I hope it's soon 'cause I can't wait to run this baby on my new 2.5Ghz g5 with the NIVDIA 6800 :cool:

Here's my wish list for the mac os x doom 3 engine:
• dual cpu support
• altivect support
• g5 64bit optimized.


of course those are all wishes. What do you think the probability will be for actually having any/all of those features?

-Nate

High end games like this are not CPU bound (to some extent yes), but their performance is almost 90% related to the video card.
 
Apple Game Studio

I've said this before, but Apple would really benefit by creating their own game studio (like Microsoft has) that releases quality, drool-inducing games exclusively for Macs (or at least releases on a Mac first).

They could start up a game studio the same way Microsoft did - by buying another studio (bungie). I would suggest Cyan or Shiny (are they still in business, or are they called something else)?

Who's with me?
 
jcook793 said:
Ah crap. Now I'll probably have to buy both versions because I'm dying to play this game. I don't game much but Id games rock. Maybe I could install Gentoo on my G5 and play it. :)

Did anybody notice that a Linux port is going to be released before an OS X port? Sheesh.

But at least it will be available!

The linux binaries won't work under linux on Mac hardware.
 
Woo Hoo!! Another game my G4 iMac can't play, if this game comes out before christmas it'll boost the sale of the G5 iMacs as if there wasn't enough interest already.

nice to see a non ipod related story on macrumors.
 
I don't get why there are negative comments for this as well as many other positive announcements made on this site. Would you people rather Doom 3 not be released? People are weird.
 
AndrewMT said:
I've said this before, but Apple would really benefit by creating their own game studio (like Microsoft has) that releases quality, drool-inducing games exclusively for Macs (or at least releases on a Mac first).

They could start up a game studio the same way Microsoft did - by buying another studio (bungie). I would suggest Cyan or Shiny (are they still in business, or are they called something else)?

Who's with me?

That would be sweet, but to be fair, what does Apple know about making games? Sure they could buy out another studio, but there has to be some sort of apple touch. How would they do it?
 
hardware

For everyone who would have to buy a new computer to be able to play it (do we even know what the Mac spec requirements will be?), why not consider buying an XBox? No, the graphics won't be "freakin' awesome", but I bet it will still be fun and scary. That's what I'm thinking of doing, though probably not for another 6-12 months. And hey, by then maybe the XBox will only cost about $50-$100! :rolleyes:

And it'll let you play Half-Life 2, too...
 
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