I've read the previous thread here regarding the disappointment of the Frontlines demo. I must have been one of the few who thought that the demo was actually quite good- good enough to make me pre-order the game anyway.
So it arrived yesterday, but I've only got a chance to play it today. Here are my thoughts about the game for those who are debating whether to get it or not, and also to start a bit of discussion about the game...
- Firstly, I think it shouldn't be compared directly with COD4- yes, there are some similarities in the fact that they are both 'futuristic' FPSs, but I don't think FFOW takes itself too seriously, compared to COD4.
- The graphics are still a disappointment (I was secretly hoping for a few graphics tweaks from what we saw in the demo) Up close, some of the textures are brilliant and the explosions/muzzle flashes/exhaust fumes all look spiffing but the shadow draw distance is pathetic. I understand the maps are HUGE and that the draw distance is a trade-off for epicness, but I still don't think it's up to scratch considering what the 360 is capable of.
- The snipers rifle is still pissing me off: the crosshairs are quite clearly trained on some poor guys head yet when I pull the trigger, the round misses! Yet on other occasions it hits the mark, exactly as intended. What's the deal with that?!
- Annoyed at how short it is. I'm by no means speedy when it comes to completing games, but this has only taken me around 6-7 hours on normal difficulty.
Overall, I think this is worth a purchase despite what I've said previously. It's simply because when you're in the middle of a battle, your sound system turned up full, it's just a damn good laugh. The firefights are amazingly intense, the enemy just keep swarming on your position and after you have suppressed one wave and think you've done a good job, another tank and battalion of men come round another corner. Yes, the AI do seem to be pretty stupid and the rag doll physics are a bit, erm.....rubbish but the sheer scale and intensity of the firefights just make it fun to play. And that's what a game should be, isn't it? Fun.
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Other good things I've noticed since posting
1) When you headshot someone, their little helmet flies off into the air. Totally unrealistic, but fun none the less.
2) The lighting effects are pretty nice, as are the mini-explosions as bullets hit concrete/metal etc.
3) When you redeploy, having the option to select what kind of weapons you would like (Assault, Heavy Assault, Sniper, Anti-Vehicle & Special Ops) along with a special 'tech role' (Ground Support, EMP Tech, Drone Tech & Air Support) is cool- it brings another dimension to the game, which is probably more noticeable with the huge online battles.
So it arrived yesterday, but I've only got a chance to play it today. Here are my thoughts about the game for those who are debating whether to get it or not, and also to start a bit of discussion about the game...
- Firstly, I think it shouldn't be compared directly with COD4- yes, there are some similarities in the fact that they are both 'futuristic' FPSs, but I don't think FFOW takes itself too seriously, compared to COD4.
- The graphics are still a disappointment (I was secretly hoping for a few graphics tweaks from what we saw in the demo) Up close, some of the textures are brilliant and the explosions/muzzle flashes/exhaust fumes all look spiffing but the shadow draw distance is pathetic. I understand the maps are HUGE and that the draw distance is a trade-off for epicness, but I still don't think it's up to scratch considering what the 360 is capable of.
- The snipers rifle is still pissing me off: the crosshairs are quite clearly trained on some poor guys head yet when I pull the trigger, the round misses! Yet on other occasions it hits the mark, exactly as intended. What's the deal with that?!
- Annoyed at how short it is. I'm by no means speedy when it comes to completing games, but this has only taken me around 6-7 hours on normal difficulty.
Overall, I think this is worth a purchase despite what I've said previously. It's simply because when you're in the middle of a battle, your sound system turned up full, it's just a damn good laugh. The firefights are amazingly intense, the enemy just keep swarming on your position and after you have suppressed one wave and think you've done a good job, another tank and battalion of men come round another corner. Yes, the AI do seem to be pretty stupid and the rag doll physics are a bit, erm.....rubbish but the sheer scale and intensity of the firefights just make it fun to play. And that's what a game should be, isn't it? Fun.
--------------------------------------------//
Other good things I've noticed since posting
1) When you headshot someone, their little helmet flies off into the air. Totally unrealistic, but fun none the less.
2) The lighting effects are pretty nice, as are the mini-explosions as bullets hit concrete/metal etc.
3) When you redeploy, having the option to select what kind of weapons you would like (Assault, Heavy Assault, Sniper, Anti-Vehicle & Special Ops) along with a special 'tech role' (Ground Support, EMP Tech, Drone Tech & Air Support) is cool- it brings another dimension to the game, which is probably more noticeable with the huge online battles.