I think I might revert back, there’s quite a bit of lag on this version. I’m use to ios 10 being snappy as hell.
Anyone else experiencing this?
Anyone else experiencing this?
Nope.Anyone else experiencing this?
1. I will tell you where it stutters (all iPads). Open Safari. Press home button and return to home screen. Open 2-3 apps and close them and return to home screen. Then tap on Safari and observe the animation. It stutters.
2. Swiping homescreen on iPhone to go to next or previous pages stutters. The subsequent swipes are smooth.
3. Multitasking on iPads is slower. In the sense, there is no clear all apps button. If I want to manually flick up the apps, I cannot do it at superfast speed. I have to wait for the cards to animate and come to my swiping position.
4. Booting up is definitely slower. I compared both 7 Pluses in my house side by side. One was on 10.3.3 and other one was on 11.0 GM.
Apart from fps drops during some animations giving an illusion of stutter, I found iOS 11 GM to be same as iOS 10.
maybe that 3GB instead of 2GB makes a huge differenceIt’s fine on my iPhone 7 Plus.
I think I might revert back, there’s quite a bit of lag on this version. I’m use to ios 10 being snappy as hell.
Anyone else experiencing this?
I have to add. Apple has PURPOSELY introduced 1 second delay with home button interactions.
Yes on iPhone SE, I do see a ton of sporadic stuttering, slow downs, unresponsiveness.
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I hate that kind of artificial input blocking, it's all over iOS.
It's not "artificial " input blocking. There's a reason why it's done. Letting a user trying to initiate another action before the previous task is completed is a recipe for disaster. Sometimes in complicated multithreaded operations it becomes a necessity.
1. I will tell you where it stutters (all iPads). Open Safari. Press home button and return to home screen. Open 2-3 apps and close them and return to home screen. Then tap on Safari and observe the animation. It stutters.
2. Swiping homescreen on iPhone to go to next or previous pages stutters. The subsequent swipes are smooth.
3. Multitasking on iPads is slower. In the sense, there is no clear all apps button. If I want to manually flick up the apps, I cannot do it at superfast speed. I have to wait for the cards to animate and come to my swiping position.
4. Booting up is definitely slower. I compared both 7 Pluses in my house side by side. One was on 10.3.3 and other one was on 11.0 GM.
Apart from fps drops during some animations giving an illusion of stutter, I found iOS 11 GM to be same as iOS 10.
I’ve been running the beta on my iPad Air for a few weeks. I definitely have some lag. In general the keyboard lags in lots of apps. All apps seem to be slower when switching from another app, even if they are already running. Notes in particular takes a while to load up. I also noticed Safari will often show the wrong image for the last open tab. What I means is when you return to Safari after using another app it will show a tab other than the one currently open, which was the last one used.
Not true. For example in iOS11 it now lets you tap on icons while the unlock animation is in progress, something that wasn't possible in iOS10 and a very welcome change. This means I can quickly unlock phone and immediately tap on an app to launch it, no need to wait for the icon splash animation to finish.
Unfortunately iOS is very inconsistent in this field, some areas they block input, other areas like I mentioned they don't.
I’ve seen the 3rd party keyboard lag (stock seems fine) and the Safari saved load screen too. The first one is much more serious to me than the second.
The lag in 3rd party keyboards is probably down to optimisation requirements from the specific developers.
It was possible in one place through code optimisation, doesn't mean it will be possible everywhere else.
Plus when you unlock the device the processes are already in a specific state of sleep and there might be a condition when background thread can be halted to enable user interaction just to give that illusion of "fast" usability. Not possible in every scenario.
I've studied this extensively, and there is no consistency or explanation for many scenarios where it's undesirable to have this input blocking. The iOS11 example I gave you, it turns out iOS8.4.1 it allowed input during animation too, but Apple blocked it on iOS9 and iOS10, and unblocked it in iOS11. If you are curious there is an extensive thread about it here: https://forums.macrumors.com/thread...responsiveness-due-to-input-blocking.1942001/
LMAO how do you come up with such bugs? I keep myself at basic cosmetic level bugs.how to kill an ipad on ios 11
open notes app
open safari .... make it go side by side with notes.
'un-tile' safari and try to make it a floating window
tada...you're now stuck with a non responsive ipad.
anyone else with this issue?
It's not a malicious "blocking" or "unblocking" as it comes across from your posts. I'm just saying that it's a requirement most likely.
how to kill an ipad on ios 11
open notes app
open safari .... make it go side by side with notes.
'un-tile' safari and try to make it a floating window
tada...you're now stuck with a non responsive ipad.
anyone else with this issue?
It's not that it's malicious, it's just bad engineering. And if you see the thread I linked, it's very inconsistent, some iOS versions introduce more blocking, some remove it, some re-introduce it.