Here's a test pattern for common, low-bandwidth implementations of YCbCr:
Display at 1 pixel per monitor physical pixel. YCbCr degrades the bottom two lines of text on the test pattern.
Basically, the idea is to use an old-school bitmapped font where the vertical strokes are one pixel wide and perfectly aligned with the monitor pixels. The letters are either saturated red on a saturated blue background, or saturated blue on a saturated red background. On RGB, the writing hurts the eyes and gives flashbacks to the Commodore 64, but is legible, while on low-bandwidth YCbCr, the letters are badly blurred.
The idea behind YCbCr and similar schemes is that each pixel has its own brightness (luminance), but to slash the amount of data to be transmitted, neighboring pixels share colour (chroma) information. This matches how the human eye works: resolution for brightness is far greater than resulation for colour, and the three-channel colour information is compressed into two channels.
For a more sensitive test for YCbCr, you can make your own test pattern. 1-pixel vertical strokes in one colour on a background with different colour but same luminance. Photoshop or GIMP may help you with this, or you can consult the Wikipedia page on YCbCr:
en.wikipedia.org