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dacoolest

macrumors regular
Original poster
Nov 11, 2011
184
0
Hi, I have been developing apps that has small animations in certain screens. When I wanted to display an animated character (such as a bird flying), what I did was to get the animation done in a sequence of images and displaying them in a UIImageView. I have ben using UIView animations for all my works.

I wonder whether I should move into a 2D animation library for handling animations inside the app. But my knowledge about animations is very minimal. Are all 2D animation libraries handles character animations in the same way? (by having to create a sequence of images) ? Or are there any other methods?

Will I benefit by shifting into a 2D animation library?
 
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