The problem is the gamers don't want the apple logo on it. They want to wave around their Hyper-X Ammo-Farm Numby-Dumby B75000 Turbo Clanker motherboard, Turbo-Monster-Gakka Weeb Edition GetForce RTX 990000, Sminky-Pinky RGB Spanish Inquisition DDR69 DRAM and Monster cooled Yamachachichi radiator array.
Hello, 54 year old gamer here. I've been active in gamer culture for 30+ years, including playing competitively (as in, for money). I've attended 'cons, been in focus groups for game development houses, and spent time as a gaming clan member. I assure you, of the hundreds if not thousands of people I've interacted with about gaming over the years, not
once have I met someone disinterested in gaming on the Mac because of any of the reasons you state. You'd be surprised how many I've met who were Mac users for everything
other than gaming. Like me.
So what's the problem, then? The long-harbored, Steve Jobs-born dismissal of games, gaming culture, and the power of games as an art form by Apple and its most fervent users has continually poisoned the precious few honest attempts there has been for publishers and developers to embrace the Mac as a platform for AAA games, and I'm convinced the same will keep happening, even as we
finally have broad availability of Mac hardware that is well positioned to enable gaming. I cut Apple platforms loose from my gaming needs and wants years ago exactly because of this arrogance and the lack of broader community support. I see no reason to return.
If being committed to the Apple brand and what it represents is more important to someone than the games they get to play, and that works for them, far be it from me to expect them to change. But that was never going to work for me—the games come first.
Again, then, this brings us back to the idea of an Apple Silicon-based SteamMachine with the same focus on creating broad compatibility with existing game catalogs and alternate storefronts. Does Apple Silicon represent a sea-change in the technical viability of a device like this? Absolutely
Yes. Has Apple shown, with Rosetta and the GPT, the engineering expertise and resources to produce cross-platform translation layers that are functional and performant? Also
Yes. (Remember, Valve has been working on Proton for
over ten years.)
Is Apple willing to take the next step to make these technologies the cornerstone of a new push into gaming availability for Mac users independent of its closed-loop storefronts and singular focus on recurring revenue generation, and are Mac users willing and interested to embrace games and game culture
as it exists and on its own terms?
No, to both.