Hello, 54 year old gamer here. I've been active in gamer culture for 30+ years, including playing competitively (as in, for money). I've attended 'cons, been in focus groups for game development houses, and spent time as a gaming clan member. I assure you, of the hundreds if not thousands of people I've interacted with about gaming over the years, not once have I met someone disinterested in gaming on the Mac because of any of the reasons you state. You'd be surprised how many I've met who were Mac users for everything other than gaming. Like me.
Similar situation here. I was setting up Netware IPX networks to play Doom back in the day. You'll also actually find me in a BBC news article about LAN party gaming in the UK and photo of a rather embarrassing and frequently reposted LAN party meme no less. I won't say any more than that 🤣.
I have a custom built gaming PC here as well for ref and spend a fair amount of time playing various things on Steam. Plenty of chicken dinners in PUBG: Battlegrounds.
Not sure where you are but at least in the UK it varies, but the majority of gamers these days don't touch a Mac. Hell I've been called all sorts of names for it believe it or not. There are a few slurs.
So what's the problem, then? The long-harbored, Steve Jobs-born dismissal of games, gaming culture, and the power of games as an art form by Apple and its most fervent users has continually poisoned the precious few honest attempts there has been for publishers and developers to embrace the Mac as a platform for AAA games, and I'm convinced the same will keep happening, even as we finally have broad availability of Mac hardware that is well positioned to enable gaming. I cut Apple platforms loose from my gaming needs and wants years ago exactly because of this arrogance and the lack of broader community support. I see no reason to return.
I don't think it's that. They built APIs and software and the hardware is good but no one came because value and customisability are two important things. Apple does not represent value and you can't customise anything. This is what I crudely alluded to earlier.
If being committed to the Apple brand and what it represents is more important to someone than the games they get to play, and that works for them, far be it from me to expect them to change. But that was never going to work for me—the games come first.
Again, then, this brings us back to the idea of an Apple Silicon-based SteamMachine with the same focus on creating broad compatibility with existing game catalogs and alternate storefronts. Does Apple Silicon represent a sea-change in the technical viability of a device like this? Absolutely Yes. Has Apple shown, with Rosetta and the GPT, the engineering expertise and resources to produce cross-platform translation layers that are functional and performant? Also Yes. (Remember, Valve has been working on Proton for over ten years.)
Is Apple willing to take the next step to make these technologies the cornerstone of a new push into gaming availability for Mac users independent of its closed-loop storefronts and singular focus on recurring revenue generation, and are Mac users willing and interested to embrace games and game culture as it exists and on its own terms?
No, to both.
Literally the material is there. No one is coming. Why would they? The hardware is expensive, you can't customise it and you can't upgrade it. If you want that you might as well buy a console with a curated experience.
Or a Steam Machine, which is the real point. And if that's not good enough then perhaps a custom PC is the right answer.