You make some good points about Apple being late to the party. Having been a Mac user since the 1980s, it has been interesting (and, at times, frustrating) to see how Apple has approached the market. As others have pointed out, the cost of Apple devices and their lack of upgradeability is a constant stumbling block. Also, Steam has conditioned gamers to expect steep store discounts, something which Apple doesn’t do.Yes, but if the eggs are the games/content, and chicken is the hardware, it would take the chicken a hell of a lot of resources (time, Effective and most of all money) to get at stage to compete with the other chickens - valce, microsoft, PlayStation already gave hige catalogues and deals/acquisitions with developers, Apple doesn’t.
The other chickens already have lots of eggs, and already have regular buyers of their eggs
I’m not saying Apple would be TOO late to the party, but they are already VERY, VERY late. They were actualy in a better position at in the last days of PowerPc chip based Macs.
Apple could try doing was MS did - buy games development house wholesale, but they’re be late to that part. Apple already partner with Sony on perioherals, in thar Apple are basicallu adding native support for Playstation controllers, rather than development tyeir own, but I don’t see why Sony would have any interesting in doing a deal with Apple over their games library (although it would be technically possible to develop an eqvivant of Proton from PS4/5 mac0S - side by side a base Mac Mini 4 runs mac-ported games almost as well as their PS5 eqivant ports).
And I think this is why Apple focused on gaming with Casablanca games on iOS - it would cost them too much to catch up to become a serious competitor, so they’re decided motto, and instead just do deals to get 1-33 AA/AAA titles a year for Mac as a token gesture.
When it comes to being late to the party, I feel that part of the problem was the way the cards fell. As PC gaming started to rise to mainstream popularity (late 90s, early 2000s), Apple was not the earnings juggernaut it is now, far from it. Back then, the company was months way from going out of business. Courting game developers would have rightly been the last thing on its mind. Had it not been for the iMac and iPod, we would not be here, on this forum.
Chip architecture also had a part to play in this. I remember the wild enthusiasm about the PowerPC pipeline following the launch of the G3. That didn’t pan out as expected. The fact that the G4 didn’t scale well was hugely disappointing, especially at a time when Moore’s law was in full effect. Additionally, by the early 2000s, the Megahertz War had started, and the PowerPC couldn’t compete with the Pentium architecture on that front. It didn’t help matters that the G5 was delayed. Apple had to create stopgap measures like the dual-processor Quicksilver G4, a machine so hot and noisy that I got rid of mine after six weeks. Meanwhile, pro users were starting to jump ship. Adobe products for Windows became an option, Steam launched its store, gamers took note, and all the while, Mac users has to make do with bad Aspyr ports of old games.
But I digress, you’re right, Apple has the money to make a push, but it clearly doesn’t think the PC gaming market is worth fighting for. Apple has a huge share of the mobile games market, anyway. Does it really care? It’s a shame because all the pieces are in place, the infrastructure, Apple Silicon, Apple TV, mobile devices, the ecosystem, but it would be a costly and probably fruitless battle. Cheap PCs, convenient consoles, established handhelds have the mindshare now. Ultimately, there is no problem to fix, except for Mac owners, and we are not sufficiently numerous or gaming-focused to count. Still, I’d love to see a Proton-like effort for macOS. That could be transformative.