iphone 5s graphical advantages for games currently?

Discussion in 'iPhone' started by syphern, Sep 19, 2013.

  1. syphern macrumors 6502

    Jan 15, 2008
    Hey guys I tested out infinity blade 3 on the iphone 5 - it looks amazing - now if we get an iphone 5s what are the advantages it has over iphone 5? Will new graphics be enabled for infinity blade 5? also not many apps out there are currently implementing 64bit. Is it worth waiting lets say 6 months and see what comes out in the app store?
  2. DodgeV83 macrumors 6502a

    Feb 8, 2012
    Yes, Infinity Blade will have better graphics on the iPhone 5S, as it was made with that phone in mind. Until more games are released/updated with the iPhone 5S in mind, the only difference you'll see are smoother framerates, and faster load times.
  3. Aylan macrumors regular


    Jun 3, 2013
    Game developers target multiple devices when they release games. It will take a while before game developers are pushing the graphics anywhere near iPhone 5S levels. They are probably just now targeting the 4S as the baseline model. Perhaps games that take full advantage of OpenGL ES 3.0 will be the only ones that will run differently on the 5S.
  4. dagamer34 macrumors 65816


    May 1, 2007
    Houston, TX
    Zero. No game developer in their right mind would spend any significant energy developing games targetting specifically new hardware. Even if they were to start today, it would be a good 6-9 months for a quality game that really took advantage of the iPhone 5s GPU to be released.

    tl;dr: Game developers usually target 1 year back as a performance target.
  5. eoblaed macrumors 68020


    Apr 21, 2010
    Watch the keynote. The Infinity Blade developers were shocked at the performance of the 5S. They were able to turn on just about every option they could and it still ran smooth as butter. So, on the 5S you'll get much more detail in the textures, much cooler lighting effects, better anti-aliasing, etc.
  6. benfica88 macrumors regular

    Nov 21, 2008
  7. Daveoc64 macrumors 601

    Jan 16, 2008
    Bristol, UK
    The same thing happens every year though. There's some sort of game which is supposed to be amazing on the latest device, but the average person just isn't going to notice a difference.
  8. DodgeV83, Sep 19, 2013
    Last edited: Sep 19, 2013

    DodgeV83 macrumors 6502a

    Feb 8, 2012
    The game engines of today (Unity and Unreal) make it really easy to turn on/off graphical features based on the hardware it's running on. It's a simple config file change, you can even do it yourself if you want :)

    While I agree the developer has to test specifically on that hardware to see how well those features will run (no framerate dips...etc), I wouldn't consider that effort as requiring "significant energy".

    I expect many games over the next weeks/month to specifically tout, "Made for iPhone 5S!". It's what happened with the Retina iPad, the 4S, and the 5.

Share This Page