iPhone Publishing

Discussion in 'MacBytes.com News Discussion' started by MacBytes, Oct 4, 2008.

  1. MacBytes macrumors bot

    Jul 5, 2003


    Category: Apple Software
    Link: iPhone Publishing
    Description:: Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt — if you can think it, you will be able to build it. Unity iPhone Publishing ships on October 22, 2008!

    Posted on MacBytes.com
    Approved by Mudbug
  2. nagromme macrumors G5


    May 2, 2002
    I'd better get back to my unfinished Apple red tape... I have big plans for Unity + iPhone!
  3. jayducharme macrumors 68030


    Jun 22, 2006
    The thick of it
    At either $400 or $1500 a license, it seems a bit pricey though. I'm not clear on what Unity does that the standard iPhone SDK doesn't already do. Doe it just automate gaming functions that would normally have to be hand-coded?
  4. nagromme macrumors G5


    May 2, 2002
    It's a game engine--so you don't have to roll your own. A time-saver. And it's $400-$1500 PLUS the Unity license itself (I bought the high-end Pro version and am happy with it) but I think anything in the hundreds or thousands is very fair for software development: if you don't plan to sell enough to cover that, you may as well not waste your time anyway.
  5. Eric5h5 macrumors 68020

    Dec 9, 2004
    Well, it's cheaper than Torque, which the only other competitor in this area so far. And yes, technically there's nothing you can do with Unity that you can't do by hand-coding...that's true for every single game engine ever made, but it's also like saying there's nothing you can do with a modern code compiler that you couldn't do by manually entering 1s and 0s with a bunch of switches.


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