I've been thinking a lot about the problems and solutions
Problems:
1)Bootcamp, in my opinion this is a very big problem in mac gaming, as it actually gives developers a reason not to port games to mac.
2)Apple, it gives no support for games, there is no way (or at least i haven't found it) to get from apple.com to apple.com/games. Less people know you can play games on a mac, less copies of a game are sold and little initiative is left for porting more games.
Apple isn't even bothered to talk to developers.
3)No exclusive games, xbox has halo, wii has mario, ps has something else (we could consider resistance), and this is how you get more consoles to sell.
4)A relatively small market share (osx has 4%)
5)Aspyr giving sh*t excuses to why they dont port so many games at the moment (no good pc games to port wtf)
6)A general lack of developers developing for mac (no Valve, GSC Game World, Rockstar, Crytek)
7)Virtualisation, same reason as bootcamp.
8)Price of a mac, well not so much in europe (its about the same as a pc) but the rest of the world
Of course these are not all the problems, not even all major ones
Solutions:
1)Apple should really care more, on the mac page put a photo of an upcoming game or something, apple should also develope a game for mac, seeing as they are the only ones who will make a profit on it. They should talk to developers
2)Get rid of boot camp
3)get rid of crossover
4)Aspyr and other porting houses should get of their fat asses, especially macsoft
5)Oh I dont kno, how about lower the prices of the games, who the fu*k will buy red alert 3 for mac if pc version is cheaper.
6)Oh and how about buying out a developer apple, buy gsc or something and then we'll see cossacks and stalker on mac.
These are not all the solutions either.
Note: i did not add cider as a problem, honestly i think it is helping, at least developers/publishers get of their asses and port.
Problems:
1)Bootcamp, in my opinion this is a very big problem in mac gaming, as it actually gives developers a reason not to port games to mac.
2)Apple, it gives no support for games, there is no way (or at least i haven't found it) to get from apple.com to apple.com/games. Less people know you can play games on a mac, less copies of a game are sold and little initiative is left for porting more games.
Apple isn't even bothered to talk to developers.
3)No exclusive games, xbox has halo, wii has mario, ps has something else (we could consider resistance), and this is how you get more consoles to sell.
4)A relatively small market share (osx has 4%)
5)Aspyr giving sh*t excuses to why they dont port so many games at the moment (no good pc games to port wtf)
6)A general lack of developers developing for mac (no Valve, GSC Game World, Rockstar, Crytek)
7)Virtualisation, same reason as bootcamp.
8)Price of a mac, well not so much in europe (its about the same as a pc) but the rest of the world
Of course these are not all the problems, not even all major ones
Solutions:
1)Apple should really care more, on the mac page put a photo of an upcoming game or something, apple should also develope a game for mac, seeing as they are the only ones who will make a profit on it. They should talk to developers
2)Get rid of boot camp
3)get rid of crossover
4)Aspyr and other porting houses should get of their fat asses, especially macsoft
5)Oh I dont kno, how about lower the prices of the games, who the fu*k will buy red alert 3 for mac if pc version is cheaper.
6)Oh and how about buying out a developer apple, buy gsc or something and then we'll see cossacks and stalker on mac.
These are not all the solutions either.
Note: i did not add cider as a problem, honestly i think it is helping, at least developers/publishers get of their asses and port.