MacBook Pro (15-inch Core 2 Duo) - am I able to run OpenGL 1.3?

pajhonka

macrumors newbie
Original poster
Jan 23, 2009
11
0
Hi,
I've been doing some work with Flash that requires a graphics card that can run OpenGL 1.3. My MacBook Pro is from 2006, so it's a bit older. I have a RadeonX1600 graphics card. According to the AMD product page, its complete feature set is also supported in OpenGL® 2.0.

I am a bit uneducated to graphics cards and how they work. So my question is, am I able to run OpenGL 1.3 with on my MacBook Pro? Thanks! :)
 

pajhonka

macrumors newbie
Original poster
Jan 23, 2009
11
0
depends on what version of os x your running
visit this page to get some info
http://developer.apple.com/graphicsimaging/opengl/capabilities/index.html
Thank you for the response and the link. As I mentioned, I'm not really sure how OpenGL works, but, according to the OpenGL table, my MacBook Pro's Radeon x1600 should be able to render OpenGL 2.0. The table says software rendering though...I am looking to do hardware rendering.

I am running OSX 10.6.8 which I hope will work with Flash Player's new features (as I'm a Flash developer), but I'm not seeing anti-aliasing or hardware rendering on the many of the latest test Flash movies. My driver says it's rendering by Software (Direct blitting). Can anyone shed some light on if/how I can get my GPU to do some of this rendering?

Thank you!
 
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