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MicroByte

macrumors 6502
Original poster
Jul 10, 2008
335
15
I don't have time to check it out. Does it have a fun single player?

$9.99 is a lot of any game. I don't know how the gameplay works. Do you build your swarms, does it depend on the resources you have from captured areas? Do you start with a fresh galaxy with several AI races as you grow and expand until you conquer? Basically the answers I'm looking for. I'll have to check on my next break.

It's got me thinking of an old game I use to play on my Mac called Spaceward Ho! years ago.

Ah, here's the latest version, maybe they'll make an iPhone version. http://www.deltatao.com/ho/
 
I got this game this weekend. IT IS BY FAR THE BEST GAME FOR THE IPHONE! I don't know about the mac version, but seriously, it's the only game that I've found is still fun after 5 minutes of playing. No joke. Check it out. Like now. Go.


Soooo worth $9.99
Actually now that I have it, I'd say it's worth over $20. It's freaking boss!
 
I got this game this weekend. IT IS BY FAR THE BEST GAME FOR THE IPHONE! I don't know about the mac version, but seriously, it's the only game that I've found is still fun after 5 minutes of playing. No joke. Check it out. Like now. Go.


Soooo worth $9.99
Actually now that I have it, I'd say it's worth over $20. It's freaking boss!

boss?
 
Oh lord, not another new corny american saying already? Still, if it replaces "Win" and "Fail" and with a bit of luck "Pwned" also then maybe its not so bad.
 
Oh lord, not another new corny american saying already? Still, if it replaces "Win" and "Fail" and with a bit of luck "Pwned" also then maybe its not so bad.

It was popular in the 80's...

Anyways. On topic. This game does look like a lot of fun, but not enough depth to it for 10 bucks.
 
Haha, sorry for introducing boss. I'm a college kid, new lingo just slips out sometimes. Anyways, about it not being too deep, I thought so at first, but it's pretty nice once you get going. There are 10 difficulties (which should take you awhile, I can't really get past 5 and I've been playing a lot), and 5 game modes. The dev is working on adding multiplayer somehow in the next few months too.

It probably sounds like I'm working for the company or something, but in all honesty I just haven't found a better app for the iPhone and want everyone else to enjoy it as well.
 

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Haha, sorry for introducing boss. I'm a college kid, new lingo just slips out sometimes. Anyways, about it not being too deep, I thought so at first, but it's pretty nice once you get going. There are 10 difficulties (which should take you awhile, I can't really get past 5 and I've been playing a lot), and 5 game modes. The dev is working on adding multiplayer somehow in the next few months too.

It probably sounds like I'm working for the company or something, but in all honesty I just haven't found a better app for the iPhone and want everyone else to enjoy it as well.

It does look like a lot of fun, but 10 bucks for a phone app... I guess if I start thinking of it as a gaming system it becomes a different beast.
 
Yea, I feel ya there. I got Super Monkey Ball, Enigmo, AquaForest, and Crash Kart racing. Annnnnd I don't play any of them. They're mainly just for showing off after you have them for a day or so.

I love the iPhone, but I don't like developers porting their games over to it. It's completely different than other gaming systems, so it needs different types of games.

Maybe that's just me. I dunno. I haven't been crazy about any of the games except Galcon so far. It's the only that has felt natural playing on the phone for me.
 
Yea, I feel ya there. I got Super Monkey Ball, Enigmo, AquaForest, and Crash Kart racing. Annnnnd I don't play any of them. They're mainly just for showing off after you have them for a day or so.

I love the iPhone, but I don't like developers porting their games over to it. It's completely different than other gaming systems, so it needs different types of games.

Maybe that's just me. I dunno. I haven't been crazy about any of the games except Galcon so far. It's the only that has felt natural playing on the phone for me.

My biggest issue with using it as a gaming device, which it's graphics and power are so capable of, is that I don't want to be stuck without the ability to make phone calls just because I played a little too much Crash Bandicoot. So it's more of an "in a pinch" gaming system for me.
 
Galcon's been updated to 1.1!

Not sure what's been updated as the AppStore page still says "1.0". But if you download it, it's v. 1.1.
 
I think sound was suppose to be in the latest update.

I don't own it yet, but it's on my list.

""""""""""""Where’s the Sound?!! (JULY 19th)

I had some technical trouble getting sound working originally, but thanks to all your pleading I was able to figure out how to get sound to work in Galcon. It now has the sound effects that have always been an important part of the Galcon experience. I’m still not planning on adding music, as I’d rather listen to my iPod tunes. Quick usage tip: if you want to adjust the volume of your music, or skip to the next track WHILE playing Galcon, just double tap the Home button and the iPod brings up a dialog box to let you do just that!

(I’ve just uploaded this update to the Apple dev site, so it may be a few days before they approve it. So you’ll have to suffer soundlessly for a little bit more.)"""""""""""""""""""""
 
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