NVidia/Jaguar Demo

Discussion in 'MacRumors News Discussion (archive)' started by arn, Jul 31, 2002.

  1. arn macrumors god


    Staff Member

    Apr 9, 2001
    Architosh reports that NVidia was showing GeForce 4 Demos under Jaguar last week at SIGGRAPH:

    Nvidia was showing a demo of the GeForce4 Titanium running their impressive demos (previously only available for Windows) under Jaguar (10.2) which now supports all of the vertex capabilities of the cards. Things were running at an impressive rate, full screen, on an Apple Cinema HD display (1920x1200)

    This suggests improved driver support from NVidia for Mac OS X.
  2. djniche macrumors regular

    Apr 10, 2002
    I hope this means more game developers look at the mac platform as a gaming platform. I was able to get a game for 10 bucks and the mac version was $49!!
  3. MacMaster macrumors 6502

    Jul 17, 2002
    That sounds really cool!!!:D :D :D I want one of those demos! They are sooo pretty. It also sounds like it runs great. Even at those high resolutions! This is great! Just one thing...What the heck is SIGGRAPH???:confused:

    ps: I think I got a little over excited
  4. sevag1 macrumors member

    Jul 16, 2001
    that's uberl33tness to the 10th power. Hope these new nvidia drivers boost some performance on my GF2mx :)
  5. Mr. Anderson Moderator emeritus

    Mr. Anderson

    Nov 1, 2001
    this was at http://www.macbidouille.com/ about the performance - The key of the 300 fps with quake 3 would thus be neither in the processor nor in the architecture of the mother chart, but in OpenGL and the driver of the chart! Jaguar perhaps will make us pass the pill of phantom G5...

    ah, damn, it just dropped another frame, I'm only getting 299 fps

    talk about ludicrous speed and totally useless, but great stats anyway!
  6. Joshlew macrumors member

    Feb 16, 2002
    I hope the Ge Force Ti comes standard in the new Power Macs..........
  7. MacMaster macrumors 6502

    Jul 17, 2002
    It's all in the drivers!

    Ok playstation 2 only has 4MB of DRAM and it still acomplishes those graphics feats with ease! It's all in the drivers! (There are a few other things in the hardware that help too...If you don't already know the PS2 specs you can find them here:PS2 specs)
  8. 2Step Garage macrumors newbie

    Apr 19, 2002
    Chicago IL
    This is taken from www.siggraph.com, it might help ya:

    "ACM SIGGRAPH is dedicated to the generation and dissemination of information on computer graphics and interactive techniques. We are a membership organization that values passion, integrity, excellence, volunteerism, and cross-disciplinary interaction in all of our activities.

    We are probably best known for the annual SIGGRAPH conference we sponsor, but we also put on a variety of programs year-round and worldwide to benefit the SIGGRAPH community."

    :) :)
  9. madamimadam macrumors 65816


    Jan 3, 2002
    Re: It's all in the drivers!

    Jesus christ.... why can't they get busses like that on the CPU???

    DRAM Bus bandwidth

    48GB per Second

    DRAM Bus width

    2560 Bits
  10. madamimadam macrumors 65816


    Jan 3, 2002
    I think someone had a bit too much time on their hands with that location
  11. jadam macrumors 6502a


    Jan 23, 2002
    l,ol, those demos were runnign at MacWorld NY also
  12. Pants macrumors regular

    Aug 21, 2001
    Re: NVidia/Jaguar Demo

    I thought that open gl didnt currently support pixel/vertex shading ? was this a demo of openGL2.0/ Apple openGL? I suspect it was since drivers alone wont a demo make....

    (ps - for all the innovative ps2 custom graphics, by all accounts its a real pig to code for...)

    see if anyone has better luck opening these...
  13. ajkandy macrumors newbie

    Apr 18, 2002
    PS2 is totally different...

    I've got one, and I love it. It's really good at what it does - which is to throw around 3D polygons but not so much when you plug it into a VGA monitor. It's designed for television - much lower resolution plus it's interlaced, so it only has to draw 1/2 the lines at any one time.

    The NTSC colour palette is also limited for "backwards compatibility" with black-and-white TVs, believe it or not; so it's not like the PS2 is pushing full 32-bit Photoshop files around.

    With a Mac, you're dealing with much bigger screens (a 17" Studio Display LCD is like, 1200 x 1024 IIRC), higher refresh rates (75Hz+) and true 32-bit colour palettes. So what NVidia's managed to do is doubly amazing :)

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