I'm going to start work on a platform RPG in a few days. Think Metroid, Castlevania, Cave Story. But think with smaller screens, like in the newer GBA Metroid games. It's going to be a sequel to the New Satan Sam. Only this game won't have Sam in the title, something like The Red Lands but less communist sounding. Going to be part of my portfolio too. I'm hoping to get this done before I graduate from university in about 16 months. Basically I want a grand, epic storyline and much more refined and balanced gameplay than that of The New Satan Sam. Any ideas? I'm thinking about knocking down the strength of the Fire Powers. Removing all pits. No need to clear a screen. Obviously I'm going to add 1 or 2 new powers, which will be unlocked Metroid style (beat a boss, get a power!). so yea. What do you think the unwritten rules are, the lore of adventure platform games? And to those who played Sam; what should I change to make it a better experience?