PS3 and Killzone 2 trailer???

Discussion in 'Games' started by kucchi, May 17, 2005.

  1. kucchi macrumors member

    Jul 3, 2004
  2. brennan.rusnell macrumors newbie


    Feb 11, 2005
    Not Real

    An article on IGN said the following:

    "Heavily scripted action governs progression as the men shoot their way through enemies at all angles. Up and down, people are dying and the landscape becomes littered with corpses, the wounded, the broken, and the shattered remnants of civilization. It's an utterly astonishing site of horror that combines the sharp grit of Saving Private Ryan with the distinct futuristic clarity of one of StarCraft's many stylized CG battles. As the demo rolls on we're treated to flamethrowers, barrages of missiles, vicious death scenes and elaborately laid out firefights. It's amazing, but perhaps a bit too amazing.

    Look, we want it to be real. We honestly do. If it is, we'd feel complete -- whole. But we have suspicions we simply cannot shake.

    In August of 2004 this editor visited the offices of Guerilla in Amsterdam. There team members admitted that Killzone 2 development was well underway, but that they did not intend to release on PlayStation 3 and that they had, in fact, not even been provided with PS3 development kits at the time. That means that between August of 2004 and May of right now, Guerilla received tools and made a game for a system they knew pretty much nothing about -- a game that is as ridiculously polished as this one, no less. I don't care how fantastic of a developer your company might be, something like that just doesn't happen.

    We're inclined to mistrust Killzone 2's gameplay legitimacy even further because of the way the video plays out. No shooter in existence features characters that do exactly the right thing at exactly the right time all the time. It seems as if the entire Killzone 2 showing was like a wish that did not waver, not even once. Then there's the way the control seems suspiciously fast to be done on analog sticks. The circumstantial evidence is just too much to ignore, you know?

    All that being said, I cannot in good faith tout Killzone 2 as the best looking game ever because I really don't think it's a real game yet. But it sure is one hell of a CG sequence that, if in anyway happens to be representative of the final product, shows us what next-generation shooting should be like."

    Hope this clears things up.
  3. kucchi thread starter macrumors member

    Jul 3, 2004
    Great, thank you very much for this information!!!
  4. SurfAddict macrumors member


    Feb 7, 2005
    From what I was reading somewhere a couple of weeks ago arent most of these demos the artist rendition of what should be capable in game on the system even though they did not have actual gameplay ready yet. The only game I have heard of being in gameplay scenes are the need for speed and unreal tourny 2007
  5. James Philp macrumors 65816

    James Philp

    Mar 5, 2005
    Graphics shmaphics!
    It's how the game plays that's really important.
    Half Life 1 is still a better single player FPS that 95% of titles released today.
  6. Macamus Prime macrumors regular

    Feb 24, 2005
    OK,... its a glorified tech demo. But, it still looks great.
  7. aswitcher macrumors 603


    Oct 8, 2003
    Canberra OZ
    Great trailer...12 months to the real deal???
  8. Yvan256 macrumors 601


    Jul 5, 2004
    Pre-scripted action and stuff? Sure, no game looks like that when played. However, is it a real-time render by the PS3 itself? That question seems to remain unanswered... :confused:
  9. DeadEye686 macrumors member

    Dec 20, 2003
    Wow, could that article have been more full of complete speculation disguised as fact? :eek:

    Here's my summary of the article:

    Well, Sony showed a demo of Killzone at E3. Since no developers have any Xbox 360's to develop and test on, I say that the same is true for the PS3. Therefore, it's impossible for this to be real, and Sony just lied to over 2,000 developers at E3, you know, despite the fact that if this were to be fake, every single one of those developers would have known that it would have been impossible to create this. But they didn't think so, and I do. Oh, and by the way, I have nothing to do with game development or programming, nor have I seen the PS3, I just write mislabeled (and horribly inaccurate) editorials for a website.

    The truth is that Sony has had PS3's in non-Sony developers' hands for over two months (as confirmed by MULTIPLE developers at the conference). Killzone 2 has been in development for quite some time for PS2. It is being developed by a SONY game studio. If non-Sony developers have had a PS2 for two months, one could assume that a Sony game studio could have gotten a hold of a prototype even earlier than this. Since Killzone 2 was already in development, all that would have to be done is to port this short (less than two-minute) sequence to PS3. If porting less than 2 minutes of a game required more than two months (and that's being conservative on how long they've had to develop it), then I'd have to say that development of the PS3 will be hell (which has already been stated to the contrary by developers who, you know, have actually programmed for it) and games would take upwards of 5 years to create. Considering the splash that Sony needed to make at E3 if they wanted to beat MS in share (since they're not beating them to market), they knew that they would need something big. This was the only demo out of SCEE shown at E3 that I know of, and Sony would definitely have devoted a good portion of its SCEE developers to make sure that that splash was indeed made.

    But, of course, then you have an editor at IGN who thinks that the above scenario isn't true, and that Sony pulled off the biggest dupe of 2000 developers ever. It doesn't matter that there's no factual basis for this, as all that's needed is the thought to create sensationalistic journalism, and that's what sites like these thrive on.

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