Was quite looking forward to this, especially as the (PC) system requirements generally looked not too steep. Imagine my surprise when I check & see Aspyr says it's Intel-only; G4 and G5 need not apply. Now, maybe my last-gen eMac would have been just on the cusp of being able to run a Mac port; guess I can understand that, even if I'm not too happy about it (you need a top-end rig for Civilization??). But Aspyr also just cut out everyone running a high-end iMac G5, a PowerMac Quad, etc., i.e. anyone who bought a Mac before January 2006. Oops. Strikes me as sheer laziness on their part. Macworld has part of Aspyr's "explanation," which is just an excuse: "The complexity of bringing a totally new game engine to OS X meant there was plenty of work just getting the game up and running on the Mac, and adding the extra work of supporting PowerPC as well would have pushed the game release off several months." Boo frickin' hoo. Sorry you think PowerPPC is "extra work" and not what much of your market still is. Why not release a Universal version in the next few months, if you're so concerned about the ship date? But on the plus side/insult to injury, "because we were focusing solely on the Intel version of the game, we did take care to ensure it would run on all Intel Macs, including those with the Intel integrated graphics chips." So, GMA 950? Si. My Radeon 9600? Nein. Maybe this would be less of an issue but for all the good hype Aspyr gets as being so Mac-friendly, a developer who really cares instead of churning out quick'n'dirty ports, etc. In reality, they just flipped a lot of people the bird. I would say I won't buy any more Aspyr titles, but they've already made that decision for me. All I can say is that when I do get the inevitable Intel Mac, I'll cheerily pass over Aspyr games and run them in Windows under Boot Camp, instead. ...a few threads down is one praising Blizzard for its dogged support of past & current apps as Universal, Mac and Windows equally, etc. They're the real heroes.