iPhone Super Mario Run is worth its pricetag to me. [review]

Discussion in 'iOS Apps' started by err doktor zoidberg, Apr 18, 2017.

  1. err doktor zoidberg macrumors newbie

    err doktor zoidberg

    Joined:
    Apr 16, 2017
    #1
    When Super Mario Run was released in December I remember downloading it, playing through the only available levels for the demo (world 1-1,1-2,1-3,1-4), and then becoming disappointed after seeing the pricetag: $13.99 CDN. At the time I concluded that it certainly wasn't worth the pricetag, but after reading a number of very positive reviews on the game and actually purchasing it a few days ago and giving it an honest shot, I can say that I am completely convinced that the pricetag was well worth it.

    Gameplay
    I find the gameplay to be really, really fluid. Although you can't explicitly control Mario on the x-axis without the aid of objects in game (i.e. jumping off of an object, platforms that send you backwards, etc.) or explicitly control Mario's speed, it plays essentially like a full-fledged Mario game.

    What I really enjoyed, though, is the challenge of obtaining all three of the different colours for coins. For each colour the placement of coins of that colour changes and prompts you to utilize the game's environment in a different way to get to them. Some of them are extremely challenging and I can honestly say that I have so far spent about three hours on World 1 alone (1-1,1-2,1-3,1-4 collectively) out of the six just getting the different colours of coins.

    Another thing that I found extremely neat was the fact that each player is given their own castle which they can customize (albeit quite limitedly) with various objects such as different trees, fences, etc. You can play bonus levels to obtain even more coins and other neat items, such as Toad Rally tickets. Rating: 10/10

    Sound
    Sound in this game is extremely crisp and well-done. 10/10

    Graphics
    The graphics are absolutely gorgeous--very sharp and vibrant, with LOTS of color. Very appealing. 10/10

    Story
    The story is the staple Mario story: Princess Peach is abducted by Bowser and you need to travel your way to get to her and save her, though I feel that the story isn't exactly the selling point of the gam so I am going to exclude a rating for it.

    Overall
    Overall (given the average by dividing the total score by 30) the score would be 10/10. It is a very well done game by Nintendo and is essentially a full Mario game that I, in retrospect, feel was worth my money entirely. If you've been mulling over the idea of purchasing this game, go for it--if what I have indicated appeals to you at all then you will likely not be disappointed, particularly if you have been a fan of Mario games.
     
  2. pacorob macrumors 68000

    pacorob

    Joined:
    Apr 8, 2010
    Location:
    the Netherlands
    #2
    I love the UI and Mario but don't like the fact that you can't walk/run for yourself. Therefore I would rather play a fake copy cat game such as the Lep's World games from Nerbyte. I do hate the fact that those apps nowadays also have loads of in-app purchases though.
     
  3. err doktor zoidberg thread starter macrumors newbie

    err doktor zoidberg

    Joined:
    Apr 16, 2017
    #3
    I absolutely do dislike the fact that you can't walk or run for yourself, though by the same token I also enjoy the extra challenge it adds to the game--for example if there is a coloured coin behind you on top of a block you can't just control Mario to go back to that spot, you have to jump off of an obstacle and figure out a way to get to it with the limited controls that you do have. It adds an extra element of strategy that I quite enjoy.
     
  4. pacorob macrumors 68000

    pacorob

    Joined:
    Apr 8, 2010
    Location:
    the Netherlands
    #4
    The constant jumping I don't like to be honest but I get what you are saying that it ads and extra element.
     
  5. ackmondual macrumors 6502a

    ackmondual

    Joined:
    Dec 23, 2014
    Location:
    U.S.A., Earth
    #5
    Is that an endless runner (like Temple Run)? I loathe endless runners b/c usually, the only motivations to go on are to beat some previous highs score or added in goals or achievements. Plus, they laden on the IAP for freemium currencies and one-time use powers and currencies.

    In SMR, each level has a definite end. That's your goal. And the levels have the same variety as the traditional Mario games. Also, premium model! No need to IAP you to death! :cool:
     
  6. anwedr macrumors newbie

    Joined:
    Mar 20, 2016
    #6
    The game is worth purchasing. It's the price point that makes it unjustifiable. I'd gladly pay $9.99 ($10) in CAD, not $13.99 CAD. Nonetheless it's fun. I still, rarely, play Rally mode. If Nintendo added more new buildings, I'd be inclined to play more.
     
  7. pacorob macrumors 68000

    pacorob

    Joined:
    Apr 8, 2010
    Location:
    the Netherlands
    #7
    I'm not familiar with the term endless runner nor did I ever play Temple Run but what I can say is that Lep's World games are more like the classic Mario games not the run games (although I now saw they do offer a run version of the game as well).

    I also hate in app purchases and would rather pay once. I do know that the Lep's World games originally were pay once games but they changed that over time to IAP model as well :( You can play it perfectly though without IAP.
     
  8. ackmondual macrumors 6502a

    ackmondual

    Joined:
    Dec 23, 2014
    Location:
    U.S.A., Earth
    #8
    I just checked out some vids of that... yeah, it's more of a classic type game where you fully control the character

    I don't know how the industry defines such categories (if definitions are even set in place), but to me:
    Endless runner
    There's no end to the level. It's just one, single, level that never ends, because it's continuously being generated by the game
    e.g. Temple Run or Mole Escape (endless digger? Same concept)

    Automatic runner
    Same as above, but the distinction here with Super Mario Run is that there are set levels... 6 worlds, with 4 levels each. I guess another way to put it is "Endless runner with defined/set levels"?
     

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