Westlake's Mark Adams posted to Usenet regarding his progress on Unreal Tournament Carbon (this is being written in his own free time):
Netowrking is now in, I've been able to pull up the in-game browser, find a billion games and join several. Most of the maps seem to be working, although I've had to turn down CodeWarrior's optimization level a notch or the game consistently crashes. Still frame rates are about the same as OS 9, load times about 2X faster.
Netowrking is now in, I've been able to pull up the in-game browser, find a billion games and join several. Most of the maps seem to be working, although I've had to turn down CodeWarrior's optimization level a notch or the game consistently crashes. Still frame rates are about the same as OS 9, load times about 2X faster.