This is the 3369 patch for the UT2004 Mac OS X retail version. This matches the seventh "official" PC patch. This Mac patch will install over any previous retail version, including an unpatched installation or any beta patches (such as 3229), and contains all previous patch fixes. This patch will install the Editors' Choice Bonus Pack from Epic Games. It is safe to use this patch even if you've previously installed this bonus pack. This patch will not upgrade the ut2004 demo, nor any version of ut2003. NOTABLE CHANGES OVER 3355 PATCH: MacOS-specific: * Render-to-texture! On 10.4.3 and later systems, you can get realistic shadows, motion blur, the Hellbender license plate, etc. Please see the notes at the end of this document for details on enabling them. * Shadows and other dynamic projectors now render on static meshes and terrain. * Weather effects should have the correct color, now. * Fixed permissions problem that prevented game from starting when run by a user other than the one that installed the game. * Mods launched with the "-MOD" command line will now show the correct splash screen. * Patch program now works without graphics (if you want to patch your dedicated server on a remote Xserver over secure-shell, for example). Please see the notes at the end of this document for details. General Gameplay: * Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. * Fixed some vehicle weapon effects staying around when bots stopped firing them. * Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes. * Fixed manta and raptor spinning sometimes when player enters * SPMA camera explodes if it hits water. * Don't allow SPMA camera view to go outside world. * Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation. * Fixed low gravity not working properly in second and successive rounds of onslaught. * Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers. * Fixed spawning multiple energycores in Assault. * Can now throw linkgun with 1 ammo left. * Fixed exploit where shieldgun could be used to protect against lava or slime volume damage. * Fixed CTF Flags not returning exploit * Fixed stats tracking when a player switches between a spectator and active player (or vice-versa) Networking: * Various networking serialization optimizations. * Fixed issues where players would not properly be sent to the Spectating state on clients. * Fix for eyeheight getting screwed up on client * Server optimization - players don't do line of sight checks with each other * Don't replicate pawn.ViewPitch to netowner * Fixed CTF flag not properly attaching to vehicles on net clients. * Made CD key hashes sent by clients more secure. * Fixed various exploits. * Merged Michiel Hendrick's HTTP redirect code improvements. * Merged Fix for Map Vote Bug that cut off some chat text * Merged Fix for Map Vote Bug that caused the window to open twice * Prevent crash exploit (which was fixed) from being propagated to unpatched clients. Engine: * Return rather than asserting in UCanvas::WrappedPrint() if no valid font. * Fixed -Mod= to support proper exporting of headers * Convert '|' to 'I' in player names. * Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo) * Fix and optimization for projector rendering. * Various changes to support 64 bit version.