When it comes to making iPhone apps, if you snooze, you lose

Discussion in 'MacBytes.com News Discussion' started by MacBytes, Jul 27, 2009.

  1. MacBytes macrumors bot

    Jul 5, 2003


    Category: Opinion/Interviews
    Link: When it comes to making iPhone apps, if you snooze, you lose
    Description:: Well, long story short (too late) here we are about 10-11 months later, and “my” app just hit the app store, and has been hovering around the 8-10 most downloaded PAID apps in the app store. The problem is, I never made it.

    Posted on MacBytes.com
    Approved by Mudbug
  2. TheShinyMac macrumors 6502a


    Apr 3, 2009
  3. Shasterball macrumors 6502a


    Oct 19, 2007
    10-11 months is not snoozing. It's being lazy.
  4. Melee macrumors newbie

    Mar 30, 2008
    ...and what a ridiculous, scaremongering idea for an app in the first place. It's a shame anyone made it.
  5. Michael CM1 macrumors 603

    Feb 4, 2008
    I kinda know how you feel. I had an idea for a marching band movie script that showed a lot of the inside stuff of being in a band. I thought the overall plot could be needing to do some sort of performance well or the band wouldn't exist anymore.

    Then a year or two later, "Drumline" came out. It's not exactly what I would've done, but it was pretty close and done very well. Hell, it even took place in Atlanta and had some people I knew as extras.
  6. SPUY767 macrumors 68000


    Jun 22, 2003
    Or, your app "TriggerFinger" gets immediately aped by a competitor with a decidedly more mediocre app "Shotgun" and averages < 5 sales a day.
  7. Tones2 macrumors 65816

    Jan 8, 2009
    I fully agree. Why ANYONE would think this was a great idea for an app is beyond me. I'm an iPhone developer, and I hate the fact that junk like this gets in the apps store and makes it harder to find quality apps.


  8. dwsolberg macrumors 6502a

    Dec 17, 2003
    Ideas are a dime a dozen. This idea in particular is obvious for the company in question. This company offers a full-featured website for tracking offenders, pets, and vehicles. (website: http://www.govision2020.com/ ) They probably just decided to make an iPhone application, and this was the natural result.

    The real lesson here is that you need skills and resources to back up your ideas.
  9. t0mat0 macrumors 603


    Aug 29, 2006
    Think it fair to call it their app idea, not their app. Early on in the App Store life, it was pretty well shown that ideas aren't the currency so much as the ability to convert it into a decent app.
    To be honest, it's one of those apps that would likely either have to nicheify, become more specific, add features, or face potentially being rolled into a more general LBS app that was able to show multiple different things on the map (we already have ones for restaurants, diners, gas, shops etc...). Doing something extra with that data, or having a richer more detailed data set seems also useful, or at least one step to make the app more useful to the user.
  10. WestonHarvey1 macrumors 68020

    Jan 9, 2007
    It is pretty ridiculous. If you've ever looked at these maps, you'll see these people are pretty evenly distributed throughout the country. I guess it is interesting if it is your neighbor, but the idea that you need this information when mobile is insane. Like you're going to dive with your kids into the nearest dumpster when some alert goes off.

    No big loss. This app probably made about $20 on day one then $0 every day after that.
  11. hermiteer macrumors newbie

    May 31, 2007
    I didn't snooze, just no one liked my game...

    And sometimes you can have a good idea (or at least you think it is) and make it real, but it doesn't take off. The upside is that you get the experience and the satisfaction of a completed project, but limited or no financial reward. I'll take that over not trying...

    So does this mean your next great idea you will actually try to make it happen?



    http://www.coralracer.com for the curious...

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