Thanks. I so wish I could go back and rename the thread from "website design us awful today" to "minimalist flat interface design is generally awful today over less-minimalist website/app/OS design, and oh by the way, many mobile-prioritzed responsive design aspects aren't as great to work with on larger screens." If I can make the distinction that websites are
generally great for content-intake while desktop apps are
generally great for content creation, then my issue critique is when minimalist/flat aspects of mobile-focused website/app/OS design creep unnecessarily into the design of desktop/laptop-based applications. If it's just discussion on websites, and if most companies can only prioritize/fund so much on their development and support, then of course I can see prioritizing responsive/mobile design for mobile/iPad devices. A problem tho lies in much of the minimalist execution of portions of those responsive/mobile-centric designs, even on those mobile devices...
Let's make sure we're addressing the same stance.
Regardless of mobile or desktop-focused interfaces, at the root of it all, my stance (and the only data I need to point to) is the general increase in instances of frustration when using websites, apps, and operating systems after ~2013....the repeated instances of micro pauses when navigating thru flat, borderless design principles which, by the very definition of "flat design" is a reduction of detail. This detail reduction translates too often for me and many others into slowdowns from reduced obviousness & intuitiveness for the sake of a certain aesthetic....the tap-tap-tapping to drill down thru hamburger/ellipses icon in order to accomplish in 3 steps what used to take just 1, again for the sake of minimalist design and supposed "clean, distraction-free interface"...the scroll-scroll-scrolling to fully take in an overly-horizontal spread-out presentation with large hero images instead of a hero-less presentation with smart, efficient use of available space for intuitive use. The only data that should matter is my reduced instances of feeling "wow it just works" since 2013 and the increased instances of "why did they redesign it to do things that way when it was easier before." What are some of the excuses given for the minimalism and flatness, the overly-horizontal presentation, the clean interface and buried/hidden functions behind hamburgers? It's for quick-loading responsive design on small mobile devices often with "slower" data speeds than a wired desktop/laptop. Why responsive design? For adapting to so many different-sized mobile/iPad screes. Why the prioritization on mobile/iPad devices? Because of numbers of users. Resulting in simplification by carrying over those principles to larger screens, regardless of the work desired to be done on those larger screens... So when it comes time to put the mobile device down and take a break from taking in Facebook or Instagram content and go create some content or get some detailed analysis work done on a larger screen, we're too often forced to slog thru something like Windows 10 at work with its monochromatic, reduced-intuitive flat design that is generally disliked by most fellow co-workers ever since my company "upgraded" to Windows 10.
Who then can I critique for allowing/implementing the things I (and others) complain about...borderless minimalism, reduced cues for actionable items, light colored low-contrast text on stark white backgrounds, hiding/burying common functions under a hamburger surrounded by lots of wasted white space or hero images...all are choices made by "someone."
This article below touches upon things rather nicely.
https://getflywheel.com/layout/shouldnt-use-flat-design/
"Jules" in the comments hits some key points well. His last point is something I've championed often - that much of the "design stretches" starting around 2013, at a point where things "just worked" rather awfully well, are the result of designers stretching their legs to make things interesting for THEMSELVES by creating and prioritizing a reinvented aesthetic and army of new OS/website/app functional cues that THEY felt were a better way. Considering the virtual 100% revamp of UI cues in iOS7, was it really likely that every method prior to iOS7 was done poorly and then actually improved upon by iOS7? Or was there more of just a call to action for change, most prominently implemented via iOS7 which got adopted almost universally overnight because when Apple sneezes, everyone reaches for a kleenex or even their bare hand to wipe things down?