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Discussion in 'Games' started by abhishekit, Feb 7, 2004.
yah..thats the question...
I have a USB gamepad and I had to set up a profile for each game so that a given stick movement or button press equals a certain key or mouse movement. Very tedious. I tend to stick to keyboard/mouse for MOH/UT and the like.
Anyway, yeah it's possible.
Can you please elaborate a little, how did you set up the profile?
I think Mohaa is a q3a base game . If you can figure out how to get the console open. The command listed bellow may be exactly what your looking for. Ushaly the console binded to the tilda key, but some game chose to lock the console, and also lock the unspoorted commands.
These are the defolt commands for the q3a egine related to joy sticks. I have no personal expernce with these commands, but I have herd of people playing using a joy stick.
restarts all the input drivers, dinput, joystick, etc Made it is needed to have some input commands take effect.
removed Graeme says joy support still broken
possibly to set the debug level of direct input
possibly to allow support for trackball style joy sticks and orb's
toggle the initialization of the joystick
applies game controller axis mapping settings < maddog
bind an action to the joystick r axis
bind an action to the joystick u axis
bind an action to the joystick v axis
bind an action to the joystick x axis
bind an action to the joystick y axis
bind an action to the joystick z axis
set forward/back sensitivity (negative is inverted)
set forward/back dead zone
set joystick name
set pitch sensitivity (negative is inverted)
set pitch dead zone
set side sensitivity (negative is inverted)
set side dead zone
possibly an overall threshold setting all other joy variables removed in 1.08
set up/down sensitivity (negative is inverted)
set up/down dead zone
set yaw sensitivity (negative is inverted)
There is no need to memmoryze all these commands. In the console if you type /joy and then hit tab. The console will return a list of all commands starting with joy. This will also will work fwith the /in family of commands.
hmmm look like 1.3.2 on the mac has no joystick command built in. :|
The gamepad is a Macally and it came with a driver/utility disk. To use it with a game (I've only done this on the Wolfenstien demo and MOHAA) you have to program the gamepad (in the utility) and tell it what joystick movement = which keyboard input. For instance if you want the X button on the gamepad to stand for a mouse button press (so you can fire) then you would tell it that. Is this clear enough? The gamepad driver just translates your input into something the game will understand.
It's kind of a crap gamepad though--I end up using the keyboard almost always.
thanks for the replies fellas..
this joystick didnt come with any drivers. So may be I have to return this..