[WW] Knee-Deep in the Dead - WOOF WOOF WEREWOLVES WIN

Discussion in 'Community Discussion' started by twietee, May 22, 2015.

  1. twietee, May 22, 2015
    Last edited: Jun 17, 2015

    twietee macrumors 603

    twietee

    Joined:
    Jan 24, 2012
    #1
    Alright, after the nerve wrecking last game hosted by ravenvii, this is the 1/5 of the 2015 [WW]orld Series Tournament.

    Of course this game is also a stand-alone, so if you're not interested in the tourney - no problem.


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    [​IMG]




    ______________________________________________________________________________________


    rick snagwell - Scavenger
    Sythas villager - Guard
    Moyank24 - infected villager/Thug/NW
    Scepticalscribe villager - Spy
    Don't panic villager - Die-Hard

    Plutonius werewolf - Swapper
    Koodauw villager - Rioter
    chrmjenkins villager - Hunter/NW

    Melrose werewolf - Alpha/Bluff
    anjinha villager - Judge
    Queen of Spades villager - Reverber
    ravenvii - Leech

    comeagain? - Executioner
    TechGod villager - Undertaker

    FenrisMoonlight werewolf - Kami/Soother
    Intell villager - Amplifier
    Tomorrow villager - Seer
    WoodNUFC villager - Necromancer
    Astroboy907 villager - Morpher



    ______________________________________________________________________________________​

    GENERAL RULES

    DEADLINES
    Daytime: usually approximately 24 hours, majority lock, no over-time.
    Nighttime: they will have a shorter deadline - approximately 12 hours.
    NOTE THAT DUE NARRATION DAY AND NIGHT-TIMES ARE SWTICHED! LYNCHING OCCURS AT NIGHT WHILE REGULAR "NIGHT-TIME ACTIONS" DURING THE DAY.

    VOTING/POSTING
    as usual, please bold votes (“no-vote” is an acceptable option).
    Please do not make any significant edits to posts. Do not erase posts, do not unbold old votes.

    IN-GAME ACTIONS
    if your power allows it, you can choose to use it publicly. To do so post your action in an ALL-BOLD post, where you describe your action and its target. The action is activated immediately, although the consequences might depend on other actions. For example a time-extension starts immediately and the player needs to indicate the new deadline in the post. An insta-shot is shot immediately, but the success of the kill is determined also by other factors (like protection), so the target is presumed dead, -and should not post- until the kill is confirmed, etc. Please keep in mind that the GG may be asleep.

    DEAD PLAYER ETIQUETTE
    usual. limited to 'color' posts, but they should not affect gameplay in any significant way. Please color them in ghost gray and try not to overwhelm the game with them.
    Same is extended to "presumed dead" players (for example if majority-lock or a deadline has been reached, or if you have been insta-shot, then you should behave as if you were dead already).
    keep in mind that due to some of the new roles and their possible interactions, "presumed dead" does not necessarily means "dead"

    PMs
    only WWs and the NW can communicate with one another.
    Please send all night action PM timely. Keep in mind that some roles may affect the deadline. Action-PMs sent after deadline will be ignored.


    ______________________________________________________________________________________


    ROLE DESCRIPTIONS


    VILLAGE CORE

    Seer
    chooses one other alive player to scan the role of, per night. (Active, Night-time, Recurring, Private)

    Guard
    chooses one alive player to protect from death and infection. This protection extends into the following game day and protects from all types of death except lynching. The same player cannot be protected twice in a row. (Active, Night-time, Recurring, Private)

    Undertaker
    chooses one dead player to scan the role of, per night. (Active, Night-time, Recurring, Private)

    Nightwatch
    consists of two players who are able to send PMs with each other. The Nightwatch will be in addition to randomly assigned general pool roles.
    The role of the Nightwatch is of permanent nature and can't be lost. (Permanent, Anytime)


    VILLAGE EXCLUSIVE

    Stalwart
    immune to one infection attempt by the werewolves. (Passive, One-time use, Night-time, Automatic)

    Thug
    survives one death via any means except lynching. (Passive, One-time, Anytime, Automatic)

    Hunter
    chooses one other alive player to kill instantly. Can orderly so openly in the thread or private via PM to the GG in which case the Hunter is not disclosed. (Active, One-time, Anytime, Dual-Nature)

    Executioner
    chooses one other alive player to substitute for the lynching victim that day. The executioner cannot save her/himself. (Active, One-time, Day-time, Dual-nature)

    Morpher
    chooses one role from the General Pool they would like to assume. If the role is already assigned, the player can choose whether or not to assume the alignment of the other player (without being told what it is). For example, if that player is a villager (good guy), the Morpher is allowed to exchange PMs with that player and is a good player. If that player is a werewolf (bad guy), the Morpher is allowed to exchange PMs with all active werewolves and is a bad player. These choices must be made by the start of Day 2. (Active, One-time, Anytime, Private)


    GENERAL POOL

    Reverber
    can double his or her own vote for lynching. (Active, One-time use, Day-time, Dual-nature)

    Rioter
    can double another's lynching vote. (Active, One-time, Day-time, Dual-nature)

    Soother
    can block another's lynching vote. (Active, One-time, Day-time, Dual-nature)

    Spy
    follows the target of a specific night-time use role. Cannot follow the same role in consecutive nights. (Active, Recurring, Night-time, Private)

    Oracle
    can ask 1 yes-or-no question. (Active, One-time, Anytime, Dual-nature)

    Seeker
    can identify the power being used on a specific player at night. (Active, Recurring, Night-time, Private)

    Stretcher
    can extend the lynching deadline by 10 hours anytime before it occurs. (Active, One-time, Day-time, Dual-nature)

    Collapser
    can shorten the lynching deadline by 10 hours anytime before it occurs. (Active, One-time, Day-time, Dual-nature)

    Blocker
    can block the activity of one player for the next applicable day or night-time period, but not both. This does not apply to core WW powers such as the basic night-time kill, the infection or the kamikaze kill except if the kill only occurs because of the Maniac power. (Active, One-time, Anytime, Private Dual-nature)

    Amplifier
    can enhance the special power of one player for the next applicable day or night-time period (not both). The amplified player gets notified of the extra power by the GG. Normal activities, such as regular voting, are not affected. The target MUST use the power in that timeframe (or the very next one depending on the target power). Amplification does not apply to core WW powers such as night-time kills, infection or kamikaze kills. It can apply to a Maniac kill. (Active, One-time, Anytime, Private)

    Necromancer
    can revive one dead player. That player's power status returns to what it was before death. (Active, One-time, Anytime, Private)

    Die-hard
    can survive one lynching attempt. (Passive, One-time, Day-time)

    Judge
    can save another player from lynching. No player is lynched that day. (Active, One-time, Day-time, Dual-nature)

    Swapper
    may swap the powers of any two other living players. If the swap is done privately, the swapped powers become available at the end of the current time-period. The GG informs the targets at the time of lynching or morning. If at night, the power available that night is still the old one (the target does not know it will be lost). If swap is public, it is effective immediately. the players will have to wait for the GG to communicate them their new power. Does not Apply to core WW-powers or the Nightwatch. (Active, One-time, Anytime, Dual-nature)

    Leech
    may steal the power of another live player. Power use status is preserved. The leeched power becomes available at the end of the current time-period. (Active, One-time, Anytime, Private)

    Scavenger
    may steal the power of a dead player. Power use status is preserved. (Active, One-time, Day-time, Private)



    WEREWOLVES EXCLUSIVE


    Smoker
    may protect one other player from any night-time activities except the Insta-Kill nor can it void protection by the guard. (Active, One-time, Night-time, Private)

    Meddler
    may interfere with the special actions targeting another player. This may result in fake scan results for the actions/status of another player (wolf or not), or in an alternative target being selected for the action targeting the protected player. The Meddler can provide provide a specific preferred answer/target to an activity directed against the protected player. Otherwise, the GG randomly selects one (feasible) answer/target.(Active, One-time, Night-time, Private)

    Maniac
    may choose one extra kill action or override an action protecting their target. This is only effective at night. (Active, One-time, Night-time, Private)

    Bluff
    submits a private vote that is different than their public vote. Once enacted, the public vote does not count. Neither the public vote, nor the secret vote count toward majority lock. (Active, One-time, Day-time, Private)


    WEREWOLVES CORE

    Alpha
    may select one other player to convert to a werewolf in the night-time period. Normal protections apply. The Alpha has another randomly assigned general pool role. (Active, One-time use, Night-time, Private)

    Kamikaze

    can kill a player of their choosing at the time of their death. Normal protections apply. The Kamikaze has another randomly assigned general pool role. (Active, One-time, Anytime, Private)




    For further explanations and examples check out this helpful post by Don't Panic.



    ______________________________________________________________________________________


    OTHER

    ORDER OF ROLE ASSIGNMENT

    select Village Core players -> select WW Core players + their extra roles from General Pool -> select other initial WWs from General + WW Exclusive pools -> select remaining Villagers roles from General + Village Exclusive pools -> select NW from villagers

    ORDER OF NIGHT ACTION RESOLUTION

    All night actions are assumed to occur "simultaneously", and to be resolved at 'dawn'.
    the result of scan will be communicated at dawn, along with the posting of the morning narration.
    If for technical reasons the GG PMs the results early, it is implied that the receiver of the information will not make any use of it, in the thread or via PMs, before dawn.
    To resolve conflicts, the GG will process night actions/orders in this general order:

    actions that affect others: Blocker / Amplifier/ Smoker / Meddler / Hunter / Guard
    WW kills and infections: Alpha, Maniac
    Scans: Spy / Seer / Undertaker/ Seeker
    action that change player's available powers: Swapper / Leech / Scavenger

    however, the order is not rigid, and exceptions may be applied depending on specifics and context, at the discretion of the GG.
    For some specific actions, the timing of the PM may be important.
    any night order can be pre-arranged, with or without qualifiers.



    ______________________________________________________________________________________


    There are 3 WW in play at start.


    ______________________________________________________________________________________



    Night 1
    Day 1
    Night 2
    Day 2
    Night 3
    Day 3
    The Predator
    Night 4
    Day 4
    Night 5
    Day 5
    Night 6
    Day 6
    Night 7
    Day 7

    Night 8



    ______________________________________________________________________________________



    The story will loosely follow the events occurring in Massachusetts, New England during summer 1927.


    ______________________________________________________________________________________



    GAME WILL START ON MONDAY. NEXT MONDAY :p
     
  2. rick snagwell macrumors 68040

    rick snagwell

    Joined:
    Feb 12, 2011
    Location:
    oceanside, ca
    #3
    in cabo till monday, can we start after holiday?
     
  3. twietee thread starter macrumors 603

    twietee

    Joined:
    Jan 24, 2012
    #4
    of course. won't start till mid to end-weekish.
     
  4. Sythas macrumors 6502a

    Sythas

    Joined:
    Oct 22, 2009
    Location:
    Québec, Canada
  5. twietee thread starter macrumors 603

    twietee

    Joined:
    Jan 24, 2012
    #7
    hmm, I should probably pair you up with DP as the ww, lock this thread at 12 players and you two will lose quite some points in the table I guess. Am I doing this right? First time GG speakin..
     
  6. Scepticalscribe Contributor

    Scepticalscribe

    Joined:
    Jul 29, 2008
    Location:
    The Far Horizon
    #8
    Count me in…..but I will not be available until next Wednesday; Monday and Tuesday will be busy and I expect to be off the radar until Wednesday at the earliest.
     
  7. Moyank24 macrumors 601

    Moyank24

    Joined:
    Aug 31, 2009
    Location:
    in a New York State of mind
    #9
    ;)

    I DARE YOU!

    We'd be up to the challenge!
     
  8. Don't panic macrumors 603

    Don't panic

    Joined:
    Jan 30, 2004
    Location:
    having a drink at Milliways
    #10
    in the inerrant interest of inexorably inhibiting insane inhuman interlopers invariably intruding into indadequately insured independent inns of inner new ingland in the aftermath of inexplicable infamous infloods, i'm in.
     
  9. Plutonius macrumors 603

    Plutonius

    Joined:
    Feb 22, 2003
    Location:
    New Hampshire
    #11
    I'll play although I can't vote for Twietee :(.
     
  10. Koodauw macrumors 68040

    Koodauw

    Joined:
    Nov 17, 2003
    Location:
    Madison
    #12
    Here to support the first time game god! These games are always fascinating.
     
  11. Scepticalscribe Contributor

    Scepticalscribe

    Joined:
    Jul 29, 2008
    Location:
    The Far Horizon
    #13
    Yes. Hm.

    Well, I think that if the Honourable Twietee was anything other than the GG in the current, planned set-up, that there would be a veritable queue which would stoutly contest the doubtful privilege of doing him in…….
     
  12. Don't panic macrumors 603

    Don't panic

    Joined:
    Jan 30, 2004
    Location:
    having a drink at Milliways
    #14
    meister (and melrose, anjinha, etc, when you sign up),
    since you are the 'new' guys to the multi-special game format, can you give a look at the rules in the other thread and see if they look clear to you?
    most everyone else already played with those rules, so they already have a pretty good idea already

    thxs
     
  13. chrmjenkins macrumors 603

    chrmjenkins

    Joined:
    Oct 29, 2007
    Location:
    CA
    #15
    Look at that nice beautiful young woman having a mud bath. Will this be a health spa themed game?
     
  14. Melrose Suspended

    Melrose

    Joined:
    Dec 12, 2007
    #16
    damn you Twietee I was going to vote for you just for eating me in the last game.

    PLOT TWIST: If we get enough votes for Twietee, then Twietee is killed and both the Wolves AND Villagers win! Yay!

    :p


    .....oh, yeah, that's right. Moi is le in, mes amis.
     
  15. twietee thread starter macrumors 603

    twietee

    Joined:
    Jan 24, 2012
    #19
    Nice one. Think we can start on Thursday if that's ok with you guys.
     
  16. Don't panic macrumors 603

    Don't panic

    Joined:
    Jan 30, 2004
    Location:
    having a drink at Milliways
    #20
    hopefully we get 2-3 more people joining in by then.
    maybe send some invites?

    you should link the first post in the scoreboard thread, not the one in the middle. the extended, most 'final' version of the rule is going to be maintained in the OP of the scoreboard thread.
     
  17. ravenvii macrumors 604

    ravenvii

    Joined:
    Mar 17, 2004
    Location:
    Melenkurion Skyweir
    #21
    Wow, that chick in the poster has a weird hairdo...
     
  18. Melrose Suspended

    Melrose

    Joined:
    Dec 12, 2007
  19. Comeagain? macrumors 68020

    Comeagain?

    Joined:
    Feb 17, 2011
    Location:
    Spokane, WA
    #23
    I suppose it would be fun to be back for a game. But my work schedule means I'm not always able to respond very quickly. Ah well, I'm In.
     
  20. TechGod macrumors 68040

    TechGod

    Joined:
    Feb 25, 2014
    Location:
    New Zealand
    #24
    Exams over, I'll play. IN!
    Please note, I may not be too active so don't try and use that reasoning to vote for me;)
     
  21. twietee, May 26, 2015
    Last edited: May 26, 2015

    twietee thread starter macrumors 603

    twietee

    Joined:
    Jan 24, 2012
    #25
    [/COLOR]
    Cool guys! Thx for joining!
     

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