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Cromulent

macrumors 604
Oct 2, 2006
6,802
1,096
The Land of Hope and Glory
The jMonkeyEngine is pretty popular for the graphics side of things.

The Light Weight Java Game Library is another option which has both OpenAL and OpenGL wrappers but it is very light and might need extra wrapping on your part to turn into "proper" Javaesque code.

Frankly though native extensions in Java are sure fire way to pain and agony. I'd rather learn a new language than try and work with some of that stuff.
 

MorphingDragon

macrumors 603
Original poster
Mar 27, 2009
5,160
6
The World Inbetween
The jMonkeyEngine is pretty popular for the graphics side of things.

The Light Weight Java Game Library is another option which has both OpenAL and OpenGL wrappers but it is very light and might need extra wrapping on your part to turn into "proper" Javaesque code.

Frankly though native extensions in Java are sure fire way to pain and agony. I'd rather learn a new language than try and work with some of that stuff.

Java in general is pain and agony. ;)

Nah, I'm extending some Java code and Swing when it comes to drawing is just pain and agony so I figured I might just use Textured Quads. :D
 
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