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MacRumors
Aug 13, 2007, 06:53 PM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com)

Lucas Newman and Adam Betts have released (http://www.deliciousmonster.org/) the first native iPhone game called Lights Off (http://www.deliciousmonster.org/).
Lights Off is a fun and highly addictive puzzle game made even better with iPhone’s touch screen, created by Lucas Newman and Adam Betts.

The objective is to switch all of the lights out. Tapping a light toggles it, along with the four adjacent lights. Once you switch all of the lights out, you'll advance to the next level!

Lights Off took 2nd place in the C4 Iron Coder (http://rentzsch.com/c4/ironCoderLive) competition behind the Video Conferencing application (http://www.macrumors.com/iphone/2007/08/13/iphone-video-conferencing-hack/) for the iPhone.

As a native application, you must download the package and install it using existing "jailbreak" tools to gain access to the iPhone's file system. Installation instructions are provided.

Lights Off was developed completely with Apple's UIKit development framework, the same used to make iPhone's built-in applications such as Maps and YouTube. It leverages the community-built tools that have been developed with the absence of an official iPhone SDK.

Article Link (http://www.macrumors.com/2007/08/13/lights-off-first-native-iphone-game/)



plumbingandtech
Aug 13, 2007, 06:57 PM
Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...

bmb012
Aug 13, 2007, 06:59 PM
Because that wouldn't be competitive with Nintendo's own download service...

thisonechance
Aug 13, 2007, 07:01 PM
I am very impressed with the progress that has been made despite how locked down the iPhone is.

Red Sox
Aug 13, 2007, 07:02 PM
v1.0 - Updated 9/13/07

WOW! It's from the future!

plumbingandtech
Aug 13, 2007, 07:08 PM
Because that wouldn't be competitive with Nintendo's own download service...

oh. did not even know they had a service like that. Have not played video games for years.

Except for bejewelled on the iphone which I am the king of on Macrumors.com!!!!

?

shawnce
Aug 13, 2007, 07:18 PM
I am very impressed with the progress that has been made despite how locked down the iPhone is.

Well it isn't really locked down that much... just no tools are provided, etc. for it nor is direct file access provided for, etc.

distortedloop
Aug 13, 2007, 07:25 PM
This one might actually make "hacking" my iPhone seem attractive. Custom ringtones never really important to me, but a cool game might be.

I wonder if this can be loaded with iFuntastic utility. Worth checking out.

voicegy
Aug 13, 2007, 07:35 PM
Yet another addition that will simply be blown away come next iPhone update? Naw....I'll pass.

KD7IWP
Aug 13, 2007, 07:35 PM
WOW! The progress is amazing. I am so proud of how good these reverse-engineers are.

StealthRider
Aug 13, 2007, 07:35 PM
This sounds like one of those damned Zelda puzzles where you had to hit the little thingies to make them all the same color.

I hated those. (Link's Awakening DX, I think, was where I saw them...)

chr1s60
Aug 13, 2007, 07:36 PM
I really liked the idea of Web Apps and still do like the large number that are available. Then apps like this and many others that require a hack start coming out. Now I just wish that Apple would unlock the iPhone to allow 3rd party apps and make it so much easier for all users to experience these apps. Then iPhone users could have the best of both worlds and the overall iPhone experience would be better.

mongoos150
Aug 13, 2007, 07:40 PM
Very cool. I'll try it out.

QuarterSwede
Aug 13, 2007, 07:51 PM
I remember playing a handheld version of that called Lights Out (http://www.haar.clara.co.uk/Lights/) with little rubber squares that were red until you pushed one and made it go out. That was a great game but very hard once you got into it.

The General
Aug 13, 2007, 07:55 PM
This is so excellent. This is how games should be done for the iPhone, not those cheesy web apps. It's so resposive! I love this game. :)

Telp
Aug 13, 2007, 08:16 PM
Im having trouble, can someone help me? I have performed jailbreak, i put on the PEM, and i did the generate .plist, but i cant activate iPhone. Can someone tell me why i can't?

Cecily
Aug 13, 2007, 08:28 PM
I remember playing a handheld version of that called Lights Out (http://www.haar.clara.co.uk/Lights/) with little rubber squares that were red until you pushed one and made it go out. That was a great game but very hard once you got into it.

Hey I had that game and absolutely loved it. Got pretty good at it too but you're sure right about it getting hard later on. If I had an iPhone i'd get it. It's both fun and addicting.

arn
Aug 13, 2007, 08:30 PM
Here's a video of the game

http://lucasnewman.com/lightsout2.mp4

arn

CANEHDN
Aug 13, 2007, 08:32 PM
Very impressive. I can't wait to get one of these. The advancements they would have made by next year will be awesome.

GFLPraxis
Aug 13, 2007, 08:42 PM
Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...


Doesn't work for a number of reasons.

1) Those games rely on physical buttons. It's much better to make games designed around the touch screen, like Nintendo does for the DS with games like Elite Beat Agents and Brain Age.

2) It would compete with the Wii, which already does exactly what you describe.

Fukui
Aug 13, 2007, 08:45 PM
Good job lucas!!

arn
Aug 13, 2007, 09:14 PM
finally went through the process and installed Lights Off... and have to say it is a very nice application. Really makes you sad that there isn't open iphone development. The process to get to that point of installing apps, however, sucks.

arn

Telp
Aug 13, 2007, 09:16 PM
I am utterly stumped here. Still stuck at the activation part, cant find IPHUC, and have no idea how to instal SSH. Can someone please help me.

Laslo Panaflex
Aug 13, 2007, 09:41 PM
I am utterly stumped here. Still stuck at the activation part, cant find IPHUC, and have no idea how to instal SSH. Can someone please help me.

I gave up right when it said that I had to download xcode, which is pretty much the first step. Xcode is almost a 1Gb download, then you have to configure and compile IPHUC to upload the app to the phone, then install and use ssh to change the permissions . . . it's like linux all over again.

I will wait for somebody to create a nice GUI that will allow you to install apps, I don't have the time or energy to go through the process, though all the apps look nice.

The General
Aug 13, 2007, 09:43 PM
Xcode is on your Mac OS X install discs.

Building iPHUC is pretty complicated ... but not a big deal really, if you follow the tutorials.

Here is an SSH install script with everything you need:
http://iphone.port21.com/Code/iPhone_SSH_Install_for_Mac.zip

If you need any help, feel free to PM me.

Telp
Aug 13, 2007, 09:44 PM
I gave up right when it said that I had to download xcode, which is pretty much the first step. Xcode is almost a 1Gb download, then you have to configure and compile IPHUC to upload the app to the phone, then install and use ssh to change the permissions . . . it's like linux all over again.

I will wait for somebody to create a nice GUI that will allow you to install apps, I don't have the time or energy to go through the process, though all the apps look nice.

I had already downloaded xcode for an earlier something i had done, but your right, unless someone either A. Gives me step by step instructions as if i was a 5 year old, or creates a nice GUI one as you said. Gah...why couldnt apple make it easier? this looks awesome, just the ability to do it and all. Oh Well.

The General
Aug 13, 2007, 09:46 PM
Okay, I feel bad ... I'll write a step-by-step, you-can't-screw-it-up tutorial and post it later tonight if not then tomorrow. I'm about to leave in a few minutes so I can't do it right this minute.

EDIT: Just one thing - I only know how to do it on Intel Macs. If you have a PPC Mac, I can't help you.

Telp
Aug 13, 2007, 09:48 PM
Is it really that different from PPC to intel? And also, can i add ringtones on a PPC now?

meagain
Aug 13, 2007, 09:52 PM
The General - I truely love you.

coolbreeze
Aug 13, 2007, 09:58 PM
Here's a video of the game

http://lucasnewman.com/lightsout2.mp4

arn

Wonder why that doesn't play in Safari (iPhone)?

The General
Aug 13, 2007, 10:04 PM
Wonder why that doesn't play in Safari (iPhone)?

Because it's a native application. It's not a web app.

spotlight07
Aug 13, 2007, 10:37 PM
Because it's a native application. It's not a web app.

I think they meant the video doesn't play on the iphone. Its not working for me either so my guess is the format or size is the reason.

riverfreak
Aug 13, 2007, 10:41 PM
Ah yes, hacking the iPhone. It's so easy, it's a wonder everyone doesn't do it. Reminds me a bit of this:

http://www.ubergeek.tv/article.php?pid=54

There's LOTS of documentation out there on how to do it. And there are a lot of scripts, too, that claim to automate the whole process. Almost everyone I've seen either doesn't work or has errors.

If you don't know how to use common unix tools, I'd recommend skipping the whole experience. Clearly all this 3rd party development will force Apple's hand and make them either open the iPhone or release an SDK.

the vj
Aug 13, 2007, 10:44 PM
they sure could explode their knowledge creating something usefull. What a waste of time that game is.

sushi
Aug 14, 2007, 12:00 AM
Nice simple game.

Looking forward to more apps.

A Pittarelli
Aug 14, 2007, 12:09 AM
cool i remember having one of these as a kid, ill have to pick this up

CalBoy
Aug 14, 2007, 12:38 AM
I remember playing a handheld version of that called Lights Out (http://www.haar.clara.co.uk/Lights/) with little rubber squares that were red until you pushed one and made it go out. That was a great game but very hard once you got into it.

Me too!! I still have mine, and still has that ear-piercing tune when you press the ON button:p It was challenging, and sometimes, I still get frustrated trying to solve some of them.

koobcamuk
Aug 14, 2007, 01:57 AM
Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...

Awful idea. Controls on the iphone would suck.

fliwyre
Aug 14, 2007, 02:10 AM
So I followed the instructions and installed this game...
Lets just say that it isn't worth the time and effort. For those of you who want to wait for an automated solution... well, you have the right idea. This little game is nifty at best, and it is nice to see what can be done. Just don't waste your time like I did. I think having the SSH is more valuable than the game.

If you're going to install anything on it, put the VRecorder on. All of the tutorials for it are written for Windows, but the process is still simple on a Mac.

willybNL
Aug 14, 2007, 03:27 AM
WOW! It's from the future!

This is why the world should take on standard, and just use

2007/08/13 00:00 EST or so to tell you when, what, where.
instead of every country having it's own way to write time/date.

manu chao
Aug 14, 2007, 03:35 AM
This is why the world should take on standard, and just use

2007/08/13 00:00 EST or so to tell you when, what, where.
instead of every country having it's own way to write time/date.

Yes, let's all use Greenwich mean time :D
(Or at least let's write the date by keeping the order of the magnitude of the different units, ie, Day/Month/Year or Year/Month/Day.)

SPUY767
Aug 14, 2007, 05:12 AM
Because that wouldn't be competitive with Nintendo's own download service...

You're right, it wouldn't. A handheld does not compete with a console, especially when that handheld is your phone.

backspinner
Aug 14, 2007, 06:04 AM
Yes, let's all use Greenwich mean time :D
(Or at least let's write the date by keeping the order of the magnitude of the different units, ie, Day/Month/Year or Year/Month/Day.)

That's what the ISO standard ISO8601 is for:

2007-08-14 13:04:07

goes strictly from bigger to smaller

diamond.g
Aug 14, 2007, 06:30 AM
You're right, it wouldn't. A handheld does not compete with a console, especially when that handheld is your phone.

What strikes me as being odd is the huge push from this community for Nintendo to make games on Apple hardware. Why? Are Sony's first party teams not good enough?

Anyhow, I doubt Nintendo would do it. They like owning the whole package, and somehow I don't see Apple giving Nintendo a piece of the iPhone pie.

overcast
Aug 14, 2007, 08:16 AM
Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...
You're joking right, why would Nintendo want Apple to have any cut in their hugely successful hand held market. :rolleyes: Besides the controls would be garbage, touch screens are not the future of everything.

thisonechance
Aug 14, 2007, 08:57 AM
You're joking right, why would Nintendo want Apple to have any cut in their hugely successful hand held market. :rolleyes: Besides the controls would be garbage, touch screens are not the future of everything.

You are corrent in saying touch screens are not the future. There is something about tactile feedback that needs to be addressed before touch screens take over.

I GOT IT! A brain implant that makes us think we are touching something. Apple, get on it...

riverfreak
Aug 14, 2007, 09:54 AM
Yes, let's all use Greenwich mean time :D
(Or at least let's write the date by keeping the order of the magnitude of the different units, ie, Day/Month/Year or Year/Month/Day.)

Off topic:
Well, if you want to be precise, you should use UTC.

cliffjumper68
Aug 14, 2007, 01:09 PM
I am very impressed with the progress that has been made despite how locked down the iPhone is.

Hopefully this will be the start of many aps to come!

Fairly
Aug 14, 2007, 05:47 PM
but your right, unless someone either A. Gives me step by step instructions as if i was a 5 year old
People seem to be able to do that all the time around here.

Telp
Aug 14, 2007, 05:53 PM
Well can you tell me how to? Im not much a fan of the game, but love the idea behind it. Stll having trouble with jailbreak, and i have no idea where iphuc is or something? and SSH. Ah, ill j ust wait it out i guess. :confused::confused::confused:

wnurse
Aug 15, 2007, 12:12 AM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com)

Lucas Newman and Adam Betts have released (http://www.deliciousmonster.org/) the first native iPhone game called Lights Off (http://www.deliciousmonster.org/).


Lights Off took 2nd place in the C4 Iron Coder (http://rentzsch.com/c4/ironCoderLive) competition behind the Video Conferencing application (http://www.macrumors.com/iphone/2007/08/13/iphone-video-conferencing-hack/) for the iPhone.

As a native application, you must download the package and install it using existing "jailbreak" tools to gain access to the iPhone's file system. Installation instructions are provided.

Lights Off was developed completely with Apple's UIKit development framework, the same used to make iPhone's built-in applications such as Maps and YouTube. It leverages the community-built tools that have been developed with the absence of an official iPhone SDK.

Article Link (http://www.macrumors.com/2007/08/13/lights-off-first-native-iphone-game/)

I guess it's a cool game if your iphone touch screen does not have dead areas or the speaker works. I wonder how the iPhone sales are going?. I predicted the sheep would be responsible for a successfull launch and then sales will taper off sharply.. What i did not predict is the large number of problems the iPhone would have. Perhaps apple needs to take a break with introducing new gadgets and get back to basics such as making quality products. I'm sure I'll get flamed but such is life.

twoodcc
Aug 15, 2007, 03:56 PM
seems like a cool game, but i think i might wait until Apple releases an official iPhone game

meagain
Aug 17, 2007, 04:53 PM
Before I spend hours trying to figure out how to load this (because I've no clue)..... is it worth it?