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jedispy
Feb 20, 2008, 11:45 PM
Let me start out by saying that I am experienced with programming Win32 applications, but I've never done a thing with code on Macintosh.

Also I am working on a video game modification. It just so happens that this game exists in both Windows and Macintosh versions, and there's a decent Mac user population. I would LIKE to make my mod available in both Win & Mac. Now this isn't just simply adding models and stuff to existing open game assets. We are recoding a good portion of the existing SDK and changing the way it is played.

Now here's my question: In Windows, if you want to add code to modify a program, but not change the executable itself, you compile the new code to a .DLL file. What is the Macintosh equivalent to the Dynamic Link Library file?



objc
Feb 21, 2008, 01:47 AM
Apple refers to them as frameworks.
http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Frameworks.html

Cromulent
Feb 21, 2008, 02:59 AM
You'll probably get on better initially if you look at the Carbon APIs as they are C based. If you want to program in Cocoa you will need to learn Objective-C.