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Chaos215bar2
Oct 1, 2008, 11:53 AM
Does anyone know how I might draw antialiased polygons in OpenGL on the iPhone. It's implementation does not seem to support the GL_POLYGON_SMOOTH flag, though the GL_MULTISAMPLE flag is defined. However, I can't figure out how to setup a context that supports multisampling. Any suggestions?



SqueegyX
Oct 1, 2008, 01:05 PM
From what I have read, the open gl implementation on the iPhone doesn't support anti aliasing.

Although this guy found a way to fake it:
http://discussions.apple.com/thread.jspa?messageID=8129808