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detz
Jan 6, 2009, 10:03 AM
Well, it seems it's almost here so what does this mean for us? I'm guessing you will have to release it for that device like we do the touch, we can choose

iPhone 2G
iPhone 3G
iPhone Nano
iPod Touch

when we submit an app. The screen will be smaller but other than that it should be pretty close. Thoughts?



xUKHCx
Jan 6, 2009, 10:05 AM
Thoughts? Apple hasn't released such a device as yet. If/when they do I am sure they will tell the developers the correct procedure for putting apps on to it.

JG271
Jan 6, 2009, 10:07 AM
No one knows it is here just yet... but as you say seems likely.

It could be possible that it has a lower powered processor to save battery life as it will have a smaller battery. That might mean that certain apps may not run on the nano. Who knows really, we'll wait and see in an hour!

dejo
Jan 6, 2009, 11:10 AM
Thoughts?
I think there will be no nano.

detz
Jan 6, 2009, 11:14 AM
Ok then, just in general. Once they release a new hardware unit would it be a safe bet that apps will have to be updated to work on that device?

firestarter
Jan 6, 2009, 11:16 AM
I think there will be no nano.

From the live keynote:

"9:06 am Today, we are focusing on the Mac. "

So I agree there won't be a phone today.

dejo
Jan 6, 2009, 11:38 AM
Once they release a new hardware unit would it be a safe bet that apps will have to be updated to work on that device?
Yes. All apps that are relying on a 320x480 or 480x320 resolution screen will have to be updated, assuming this new unit has a different resolution.

firewood
Jan 6, 2009, 09:23 PM
Yes. All apps that are relying on a 320x480 or 480x320 resolution screen will have to be updated, assuming this new unit has a different resolution.

That's very very few apps. Quartz is resolution independent and can affine-transform the 320x480 coordinate system into almost any resolution and screen size large enough to see and use. Watch what Safari does with all the exact pixel dimensions specified in gifs, jpegs and javascript canvas graphics as you pinch, zoom and double tap. Most users never even notice that they aren't viewing the specified pixel size.

.

Delirium39
Jan 6, 2009, 09:58 PM
That's very very few apps. Quartz is resolution independent and can affine-transform the 320x480 coordinate system into almost any resolution and screen size large enough to see and use. Watch what Safari does with all the exact pixel dimensions specified in gifs, jpegs and javascript canvas graphics as you pinch, zoom and double tap. Most users never even notice that they aren't viewing the specified pixel size.

.

Unfortunately, resolution independence only solves part of the problem. Many of the apps on the store will become unsuable/annoying, as the touch points will be too close together. You'd need a pointing device, instead of a finger. People aren't going to want to pinch and zoom apps, like they do with Safari.