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detz

macrumors 65816
Original poster
Jun 29, 2007
1,051
0
Well, it seems it's almost here so what does this mean for us? I'm guessing you will have to release it for that device like we do the touch, we can choose

iPhone 2G
iPhone 3G
iPhone Nano
iPod Touch

when we submit an app. The screen will be smaller but other than that it should be pretty close. Thoughts?
 

xUKHCx

Administrator emeritus
Jan 15, 2006
12,583
9
The Kop
Thoughts? Apple hasn't released such a device as yet. If/when they do I am sure they will tell the developers the correct procedure for putting apps on to it.
 

JG271

macrumors 6502a
Dec 17, 2007
784
1
UK
No one knows it is here just yet... but as you say seems likely.

It could be possible that it has a lower powered processor to save battery life as it will have a smaller battery. That might mean that certain apps may not run on the nano. Who knows really, we'll wait and see in an hour!
 

detz

macrumors 65816
Original poster
Jun 29, 2007
1,051
0
Ok then, just in general. Once they release a new hardware unit would it be a safe bet that apps will have to be updated to work on that device?
 

dejo

Moderator emeritus
Sep 2, 2004
15,982
452
The Centennial State
Once they release a new hardware unit would it be a safe bet that apps will have to be updated to work on that device?
Yes. All apps that are relying on a 320x480 or 480x320 resolution screen will have to be updated, assuming this new unit has a different resolution.
 

firewood

macrumors G3
Jul 29, 2003
8,107
1,345
Silicon Valley
Yes. All apps that are relying on a 320x480 or 480x320 resolution screen will have to be updated, assuming this new unit has a different resolution.

That's very very few apps. Quartz is resolution independent and can affine-transform the 320x480 coordinate system into almost any resolution and screen size large enough to see and use. Watch what Safari does with all the exact pixel dimensions specified in gifs, jpegs and javascript canvas graphics as you pinch, zoom and double tap. Most users never even notice that they aren't viewing the specified pixel size.

.
 

Delirium39

macrumors regular
May 19, 2008
205
0
That's very very few apps. Quartz is resolution independent and can affine-transform the 320x480 coordinate system into almost any resolution and screen size large enough to see and use. Watch what Safari does with all the exact pixel dimensions specified in gifs, jpegs and javascript canvas graphics as you pinch, zoom and double tap. Most users never even notice that they aren't viewing the specified pixel size.

.

Unfortunately, resolution independence only solves part of the problem. Many of the apps on the store will become unsuable/annoying, as the touch points will be too close together. You'd need a pointing device, instead of a finger. People aren't going to want to pinch and zoom apps, like they do with Safari.
 
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