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JavaWizKid
Jun 19, 2009, 02:09 PM
When you are making a game does it matter which base of the project you use? Eg: Navigation-based Application, OpenGL ES Application, Tab Bar Application, Utility Application, View-based Application, Window-based Application.



NT1440
Jun 19, 2009, 02:12 PM
Id assume Open GL would be the way to go.

dejo
Jun 19, 2009, 02:14 PM
All depends on the content of the game and how you intend to implement it.

JavaWizKid
Jun 19, 2009, 02:24 PM
Its going to be a small 2d game with animation etc, not really graphically intensive.

mccannmarc
Jun 19, 2009, 02:29 PM
Its going to be a small 2d game with animation etc, not really graphically intensive.

Then your best bet is probably to use quartz2d and coregraphics, hence choose the view based application

JavaWizKid
Jun 19, 2009, 02:43 PM
Can you access those libraries in any one though?

admanimal
Jun 19, 2009, 02:50 PM
There is very little actual difference between the different project types, and it's entirely possible to create any type of app starting from any of them. You could end up creating an OpenGL-based game after starting with a tab bar application and all libraries will work regardless of what type of project you start with. Of course you have to make sure you include the correct frameworks.