When making a game...

Discussion in 'iOS Programming' started by JavaWizKid, Jun 19, 2009.

  1. macrumors 6502a

    Joined:
    Sep 18, 2008
    #1
    When you are making a game does it matter which base of the project you use? Eg: Navigation-based Application, OpenGL ES Application, Tab Bar Application, Utility Application, View-based Application, Window-based Application.
     
  2. macrumors G3

    NT1440

    Joined:
    May 18, 2008
    Location:
    Hartford, CT
  3. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #3
    All depends on the content of the game and how you intend to implement it.
     
  4. thread starter macrumors 6502a

    Joined:
    Sep 18, 2008
    #4
    Its going to be a small 2d game with animation etc, not really graphically intensive.
     
  5. macrumors 6502

    mccannmarc

    Joined:
    Aug 15, 2008
    Location:
    Manchester, UK
    #5
    Then your best bet is probably to use quartz2d and coregraphics, hence choose the view based application
     
  6. thread starter macrumors 6502a

    Joined:
    Sep 18, 2008
    #6
    Can you access those libraries in any one though?
     
  7. macrumors 68040

    Joined:
    Apr 22, 2005
    #7
    There is very little actual difference between the different project types, and it's entirely possible to create any type of app starting from any of them. You could end up creating an OpenGL-based game after starting with a tab bar application and all libraries will work regardless of what type of project you start with. Of course you have to make sure you include the correct frameworks.
     

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