Is anybody else getting tired of the first 10-20 minutes of your game being a tutorial? Some games are decent at hiding it I suppose but others are just atrocious. I recently got Scribblenauts and Kingdom Hearts 358/2 Days and both had somewhat long tutorials. I recall Gears of War having one (at least it was skippable). Most WWII shooter type games have a firing range in the beginning.
I guess Scribblenauts just annoyed me because I started my game over (spent all my dollas on avatars and songs... oops) and I couldn't skip it. Then I started playing Kingdom Hearts 358/2 Days and the first 6-7 missions are really just tutorials. For me it kind of didn't fit with the story. I'm sure by the end I'll have forgotten about it but it doesn't do anything for the beginning immersion.
/babyrant
I guess Scribblenauts just annoyed me because I started my game over (spent all my dollas on avatars and songs... oops) and I couldn't skip it. Then I started playing Kingdom Hearts 358/2 Days and the first 6-7 missions are really just tutorials. For me it kind of didn't fit with the story. I'm sure by the end I'll have forgotten about it but it doesn't do anything for the beginning immersion.
/babyrant