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#53 |
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Yes I'm sure having failed to get idtech 5 to work correctly on top of the line hardware for the much larger PC market id will now optimize for the much less popular and powerful Mac platform, fixing what they couldn't before on a totally different OS and not just making a cheap port...
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#54 |
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Did anybody buy this game from gamersgate? I can't download the freaking game because the GamersgateDownloader downloads a small "Rage Downloader", which is just a folder and not an application. Their support didn't answer my question yet, so annoying. Next time I'll buy my games directly in the App Store.
Edit: Nevermind, I added ".app" and it works now.
__________________
Macbook Air 13" | 1.8GHz | 4GB RAM | 128GB SSD Time Capsule 2TB Apple TV 3
Last edited by Skoopman; Feb 26, 2012 at 10:58 AM. |
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#55 | |
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Blizzard is also doing the same for many years now. So, think again. From a developer's point of view, it is much more easier to develop a game for Mac instead of the chaotic PC platform where the majority of h/w is trash quality, there are incompatibilities, lack of stability etc. The only thing that stop the rest of the game creators is the market share and nothing else. |
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__________________
Macbook Air 13" | 1.8GHz | 4GB RAM | 128GB SSD Time Capsule 2TB Apple TV 3
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#57 |
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#58 |
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I just set the texture cache to "large" and it's not that bad anymore. Still some textures loading when entering a new area, but it's ok.
__________________
Macbook Air 13" | 1.8GHz | 4GB RAM | 128GB SSD Time Capsule 2TB Apple TV 3
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#59 |
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Battlefield 3 on MacBook Pro 2011
Hello. I showed this video: http://www.youtube.com/watch?v=Ojk7farKh4o.
Any guide to made the game working to external usb drive? |
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Not to mention the fact that your ridiculous statement has NOTHING to do with the porting process or even the issues that plagued RAGE in the first place. Case in point: the hardware limitations on the PC that prevent the RAGE "megatexture" system from working are even WORSE on the Mac because you can't even use the top of the line GPU / etc. on the Mac! So you're literally saying that it's easier to develop for Mac abouta piece of outlier software that can't even perform on far better hardware on a platform that doesn't even support that hardware! I agree that Apple / Mac is a huge potential for gaming, but you are smoking crack if you think this applies at all to this discussion thread. ---------- Quote:
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Now, concerning the WoW's requirements, I'd expect a kid like you obviously are, would be aware that the aforementioned game can be very demanding on ultra settings, especially while raiding. Again, not my words. And, again, I'm not talking specifically about Mac. The fact that you still buy the lies that every game maker sells you, in order to make you upgrade your PC every time, is not my problem. It's just that you don't get it. |
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#62 | |
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However you do have a point; I have noticed over the years that it seems that Macintosh has far less stability issues most of the time. After 5 years my Acer Aspire was beginning to slow down with registry errors; with my 2007 iMac its been 5 years now and its still going strong. Hell; I'm typing this right now on an iBook G3 and it has no problems whatsoever aside from compatibility issues with newer software. |
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#63 |
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You are absolutely right. It's just got me frustrated that he told me to "go back to play my WoW on my macbook" when he obviously cannot understand the different between a stable and a fragmented platform, and he's not even willing to learn. But, still, you're right.
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Now, let me educate you about the game software development process in relationship to the relative market share of the platforms involved and how it relates to my initial comment and how you both A. misunderstood the comment and B. misunderstood how your little factoid from Valve played into it. Here is your comment, which includes part of mine: Quote:
Firstly, my statement that the game didn't play well comes from 1st hand experience with a quite-close-to top of the line PC. Whether you think that's a waste of money or not, your opinion on that is irrelevent. Based on what I saw from using my own close-to-the-top of what you can buy commercially (PC) RAGE requires BEYOND the current gen hardware spec to run well. So, my statement that it would not port well to Mac was based on the fact that if iD seemed not to be optimize their BEYOND current gen engine to run on TOP OF THE LINE equipment for the PC <I didn't see how Mac would have any chance in heck of doing it>. Again, this is not an argument about "fragmentation." If you are developing a next-gen engine, you make the launch title run on top-of-the-line <PC> hardware because you want to demo the engine and convince other devs to license it from you (Epic!). We're not talking about the Android app. store -- this is a core market with a core audience. <And there aren't even that many options: there are only 2 major GPU manufacturers and a very clear "top" and "close to top" model for each. I am in that tolerance range.> Again, if you weren't obviously out of touch you would make the comparison to CONSOLES WHICH EVERYONE ALREADY HAS AND WHICH PLAY LITERALLY THE SAME GAMES (including RAGE!)!! You could make some good points there, but I'm guessing you won't. <But you'd still be wrong even if you went in this direction for RAGE> Now RAGE goes even above and beyond this because it uses a Megatexturing system which is pushing the physical hardware limits of how data is shuttled around your computer or console. Or Mac. Or whatever. <bold>The game <RAGE> has had these problems on consoles too which have a MUCH BIGGER CORE MARKET SHARE then Macs will probably ever have, even in your (and my) wildest dreams that they take off as a core gaming platform. </bold> So, if iD couldn't get it right on top of the line PC hardware which far outpaces consoles, and they couldn't get it right on consoles whose platform is far more unified than even Macs...WHY WOULD THEY GET IT RIGHT IN THE MAC PORT? In closing, YOU have not done your homework. You took my comment out of context, you took Valve's comment at face value without any consideration of the game actually being discussed or the existence of the console market (and the fact that RAGE exists on PC and console already). Then you LITERALLY started telling me off about how resource intensive WoW was as a supplement to whatever point you were trying to make (that I've made here better than you did) when I literally pointed it out to you that that was a stereotype of people on these boards that I have encountered again and again. So cancel your plans for the weekend, it's homework time. Last edited by turbobass; Mar 10, 2012 at 02:18 AM. Reason: <edited> |
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#65 |
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dupe?
Last edited by turbobass; Mar 10, 2012 at 02:46 AM. Reason: posted twice, idk why |
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#66 | |
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Do you think this is an iOS vs. Android conversation? Are you so lost as to context you think that that's a comparable argument? Do you know what a "port" is -- basically that it so surpasses the DEFINITION of "fragmentation" that it requires a whole 'nother word to completely jump platforms and bring a PC title to a Mac in the first place (we're talking about RAGE here)? And that even if your education about "fragmentation" was worth it you are so far out of context in this thread as to have proven my point that you are either out of your element or out of touch? |
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#67 | |
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(ps: my apologies if my english is unclear, its not my main languege.) Cheer up people, RAGE is on the mac, be happy about this. Its not perfect but its another step in the right direction.
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#68 | |
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If you want to learn more about gaming, I'd suggest do it on another board. ANY other board. However, I am not going to try and penetrate the "reality distortion field" any longer, I am never going to post in this forum again. If you were upset by my tone then fine -- but I try not to go into other forums and talk like a big shot when I know nothing. I was just trying to get my point across, and I apologize if I ruined your vibe. Have a great weekend all and goodbye. |
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#69 |
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Lot of rage in this thread
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