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Old Dec 21, 2012, 12:01 PM   #26
roberto.caldas
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updates???

Does anyone have any news on this problem?
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Old Dec 21, 2012, 12:42 PM   #27
bill-p
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For Bootcamp, set display resolution to native (2880 x 1800), set DPI scaling to 199%, make sure you have disabled/unchecked "Windows XP scaling mode", and set the cursor to "Very Large".

And that's it. It works on either Windows 7 or Windows 8.
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Old Dec 21, 2012, 12:57 PM   #28
Freyqq
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Don't set it at 1440x900. Instead, set it at native resolution and turn up the dpi settings to 150%-200%. DPI settings are basically windows' version of HiDPI.
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Old Dec 21, 2012, 04:43 PM   #29
mrbigglessworth
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How are you guys getting 1440*900 in Windows? In my resolution selection I go from 1600*900 or the next selection of 1366*768.
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Old Dec 21, 2012, 04:53 PM   #30
bill-p
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Originally Posted by mrbigglessworth View Post
How are you guys getting 1440*900 in Windows? In my resolution selection I go from 1600*900 or the next selection of 1366*768.
You have to add it as a custom resolution via nVidia Control Panel. It's not there by default because the display doesn't include 1440 x 900 as a recognizable resolution. And it's not standard like 1366 x 768 or 1680 x 1050.
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Old Jan 8, 2013, 08:50 AM   #31
roberto.caldas
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I'm interested in running games at 1440x900 without blurriness, is there any news on this pixel doubling feature?
Can we ask NVidia for this? Where? Let's make a mass request.
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Old Jan 8, 2013, 10:17 AM   #32
Ploki
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Quote:
Originally Posted by roberto.caldas View Post
I'm interested in running games at 1440x900 without blurriness, is there any news on this pixel doubling feature?
Can we ask NVidia for this? Where? Let's make a mass request.
Run the game at 2880*1800 ?!
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Old Jan 8, 2013, 10:43 AM   #33
roberto.caldas
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Originally Posted by Ploki View Post
Run the game at 2880*1800 ?!
Wow, how didn't I think of this before???! :P

Unfortunately, I cannot run Battlefield 3 at this resolution.
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Old Jan 8, 2013, 11:14 AM   #34
Ploki
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Originally Posted by roberto.caldas View Post
Wow, how didn't I think of this before???! :P

Unfortunately, I cannot run Battlefield 3 at this resolution.
I doubt nVidia can do anything about that though. It's up to game developers, they don't depend on OS for scaling.
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Old Jan 8, 2013, 02:59 PM   #35
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Quote:
Originally Posted by roberto.caldas View Post
I'm interested in running games at 1440x900 without blurriness, is there any news on this pixel doubling feature?
Can we ask NVidia for this? Where? Let's make a mass request.
I so want this too. Playing games in OSX at 1440x900 looks much better than the same game at 1440x900 under windows.

Im sure I read on the nVidia forums a few months back that they won't be enabling a pixel doubling feature. (I can't find the link now)
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Old Jan 8, 2013, 03:03 PM   #36
Ploki
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Originally Posted by Dyno-Mike View Post
I so want this too. Playing games in OSX at 1440x900 looks much better than the same game at 1440x900 under windows.

Im sure I read on the nVidia forums a few months back that they won't be enabling a pixel doubling feature. (I can't find the link now)
This makes no ****ing sense, you know that right?

edit: withdrawn!

Last edited by Ploki; Jan 9, 2013 at 06:07 AM.
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Old Jan 8, 2013, 03:38 PM   #37
dusk007
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Quote:
Originally Posted by Corey Naish View Post
EDIT:
Side by side: http://i50.tinypic.com/210mzrq.jpg

Zoomed in on clock :
Samsung PX2370 at 1920x1080 native - http://i46.tinypic.com/ziqczl.jpg
Macbook Pro Retina display at 1440x900 - http://i45.tinypic.com/igx5dl.jpg

As you can see, at 1440x900 there's still some slight blur, but it's not like a normal panel. It's noticeable, but not as bad as I expected it to be.
Honestly I don't see any blur whatsoever in those pictures. Only one display being lower res. Naturally the text has some sub pixel font smoothing. That can be changed via ClearFont settings. It looks to me as something that is due to the lower res in general not some bad scaling.
Each single pixel I can make out is perfectly sharp.

Are you guys sure you aren't making up a scaling problem when all there is is just a lower resolution which always looks horrible directly compared to a higher res.
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Old Jan 8, 2013, 03:54 PM   #38
bill-p
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Originally Posted by dusk007 View Post
Honestly I don't see any blur whatsoever in those pictures. Only one display being lower res. Naturally the text has some sub pixel font smoothing. That can be changed via ClearFont settings. It looks to me as something that is due to the lower res in general not some bad scaling.
Each single pixel I can make out is perfectly sharp.

Are you guys sure you aren't making up a scaling problem when all there is is just a lower resolution which always looks horrible directly compared to a higher res.
It's hard to explain without having you look at two of the displays side by side.

But let's put it this way: 1440 x 900 on a Retina display applies a bilinear filter on top, which causes things to look blurrier compared to a native 1440 x 900 display, which doesn't have any sub-pixel to further "bilinear" its native resolution.

There's a simpler fix to this problem than what people are asking for: just tell nVidia to disable the bilinear filter when scaling display resolution. It'll both increase performance and make things look better.
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Old Jan 8, 2013, 05:27 PM   #39
roberto.caldas
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Originally Posted by Ploki View Post
I doubt nVidia can do anything about that though. It's up to game developers, they don't depend on OS for scaling.
I think that is handled by the driver, it doesn't make much sense for the game to do it, it's very low level.

Look at this:
http://gamedev.stackexchange.com/que...ale-resolution

As far as I know bill-p is right.
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Old Jan 9, 2013, 04:24 AM   #40
Ploki
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Originally Posted by roberto.caldas View Post
I think that is handled by the driver, it doesn't make much sense for the game to do it, it's very low level.

Look at this:
http://gamedev.stackexchange.com/que...ale-resolution

As far as I know bill-p is right.
Oh, you mean like that?
Still - you were talking about pixel doubling, as far as I understand you mean HiDPI mode? In that case the nvidia driver would have to cheat the game into thinking its running a 2880*1800 and somehow magically upscale UI elements?

Or if you mean pixel doubling what bill-p explains, that four pixels on the retina is exactly one pixel of 1440*900 with no bilinear filtering?
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Old Jan 9, 2013, 05:37 AM   #41
roberto.caldas
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Originally Posted by Ploki View Post
Oh, you mean like that?
Still - you were talking about pixel doubling, as far as I understand you mean HiDPI mode? In that case the nvidia driver would have to cheat the game into thinking its running a 2880*1800 and somehow magically upscale UI elements?

Or if you mean pixel doubling what bill-p explains, that four pixels on the retina is exactly one pixel of 1440*900 with no bilinear filtering?
Second option.
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Old Jan 9, 2013, 06:05 AM   #42
Ploki
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Originally Posted by roberto.caldas View Post
Second option.
Ah... Sorry then, misunderstood. Yeah that is purely fault of nVidia.

edit: funny, one would think that additional filtering/pixels would make things look smoother.
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Old Jan 25, 2013, 01:26 PM   #43
WPWoodJr
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Originally Posted by bill-p View Post
For Bootcamp, set display resolution to native (2880 x 1800), set DPI scaling to 199%, make sure you have disabled/unchecked "Windows XP scaling mode", and set the cursor to "Very Large".

And that's it. It works on either Windows 7 or Windows 8.
Why 199% and not 200% ?? I noticed that Parallels set it to 199% in my VM too.
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Old Jan 25, 2013, 02:35 PM   #44
bill-p
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Originally Posted by WPWoodJr View Post
Why 199% and not 200% ?? I noticed that Parallels set it to 199% in my VM too.
Because 200% and above scales the cursor improperly.

It's better to use 199% and set the cursor to "Very Large" instead.
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