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#151 |
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Flush with over $120 billion in Cash.... I'd assume Apple could afford to hire a couple of part-time MacOSX "game gurus".
A good example would be to hire that one guy who wrote the GamePad Companion app (selling in the Mac App Store). Give him a salary, and tell him to sit down and write a superior Game Controller applet that would also double as a reliable (universal) driver(s) for the Top 10 gamepads/controllers/flightsticks that are marketed for MacOSX. PS3 Dualshock Wired Xbox 360 Wireless Xbox 360 Mad Catz A couple of the best selling Logitech A couple of popular Saiteks And maybe something from MacAlly Really a very focused job description. Apple pays you good salary to sit your butt down and write reliable drivers that will work with the 10 (not too much to ask) top-selling Mac-targeted game controllers. Test the hell out of them. Keep updating them. Then once ready, Apple integrates them into the next free MacOSX update. Apple would integrate them as "invisible" plug-and-play drivers. Gamer plugs in the controller to USB port (or then pairs it for Bluetooth), and MacOSX (Siberian Tiger or whatever) simply recognizes the controller, just as easily as OSX recognizes its own Apple Magic Mouse. The result is that thousands upon thousands of Mac gamers are much happier. Dozens of top-tier Mac Game Developers (Aspyr, Feral, MacSoft, etc) now much much happier and they have one less thing to worry about when they continue to develop future Mac games. And then maybe, just maybe .... Mac gaming might experience a thriving new golden age (similar to mobile iOS). But alas! What I propose makes too much sense. And therefore, Apple will ignore any kind of advice or initiative like this.
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#152 | |
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Various Apple Products |
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#153 |
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Your password is not displayed when you type for security reasons. Just type it in and press enter.
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#154 | |
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As my post above, Apple has zero excuse now, being they have more surplus cash than most 3rd world nations. They have the money and resources to get this done. |
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#155 | |
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Edwin |
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#156 | |
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Apple could come up with a framework that manufacturers could then provide definition files for which would save a fair amount of time making sure mappings etc work but that is no silver bullet and still does not solve a number of potential issues. Many PC games only support the 360 pad now just because it is a lot less work. Here at Feral I designed a plugin system for our games so once a new pad has been defined using a plugin file all Feral games will support this pad (and with the correct mapping). This solution only works for our games (as we wrote it) but the pad support problem is not just "Apple's fault" is a complicated problem with many different parties being involved so a solution when you start looking at the details is tricky. Edwin |
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#157 |
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Hi Edwin,
Your input is much appreciated, especially as many of us consider Feral to be a top-tier Mac game developer. A quick question. With your latest MacOSX action games (e.g. Batman Arkham Asylum), do your games ship with (or optionally installs) the needed Xbox 360 drivers/plugin files? Or does the Mac gamer still have to go to your website and then download said driver? With a brand new late-2012 iMac, I'm looking forward to treating myself to some great AAA games from Feral and Aspyr. |
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#158 | |
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In total I think we have about 80+ gamepads supported now. Edwin |
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#159 | |
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It also doesn't matter that the controller is meant for a Xbox, and not the pc. Its still a standard usb controller, and should work fine with a pc right? I dont think they can help me anyways because in system preferences, in the xbox controller setting option, It lists no device found. It doesn't list anything. And in controller mate, i cant find the device their either, it listed as a controller, but i cant make changes to it. So my guess is that the driver doesn't work for me. This worked fine for me a year ago, and ever since 10.8, it has never worked. On my mac pro and mac book pro. Any ideas on how to install the driver better? I have tried several times the regular way and no luck. Maybe there a trick i need to do, to make it function properly. Its just confusing because it seems like its reading it partially because the icon is lit on the device, and even in system report its reading its plugged in. So its something on the driver side. Is there a "special" way to install this. Because it seems to be working for others, just not me for some reason. Last edited by Pithism; Jan 8, 2013 at 05:36 PM. |
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#160 | |
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#161 |
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Here is the updated script, it has moved to a permanent location and I have added a few more pads to the list. Here is the new list of pads that it should activate.
The following pads will now be recognised by the 360 drivers Pad Name - Vendor ID - Device ID ArcadeGameStick 1848 18264 BatarangWired 5604 16144 BigBenController 5227 1537 Controller 1118 654 DOA4Stick 3853 10 GamestopGamepad 4779 770 GamestopGamepad2 7085 63745 GameStopGamepad3 3695 1025 GuitarHero 5168 18248 GuitarHero 5168 18248 HoriFightingStickEX2 3853 10 HoriFightingStickEX2B 7085 62725 HoriFightingStickEX2C 3853 13 HoriFSVX 7085 62723 HoriPadEX2Turbo 7085 62721 HoriPadEXTurbo 3853 12 HoriRAPVXSA 7085 62722 HoriUnnamed 7085 21760 HoriUnnamedBlueSolo 7085 64001 JoytekXbox360 5678 48879 JoytekXbox360 5678 48879 KonamiDancePad 4779 4 LogitechF310 1133 49693 LogitechF510 1133 49694 LogitechF710 1133 49695 MadCatzBrawlStick 7085 61465 MadCatzFightStickNeo 7085 61498 MadCatzGamepad 1848 18198 MadCatzGamepad2 7085 63746 MadCatzGamepad3 7085 61642 MadCatzFPSPro 7085 61479 MadCatzMicroConGamepad 1848 18230 MadCatzMicroGamepad 1848 18230 MadCatzPad3 7085 61462 MadCatzPortableDrum 1848 39025 MadCatzProGamepad 1848 18214 MadCatzProGamepad 1848 18214 MVC2TEStick 7085 61497 MVC2TEStick2 1848 46904 PDPAfterglow 7085 63744 PDPTron 7085 63747 PDPVersusPad 7085 63748 PowerAMiniProEXGreen 5604 16128 PowerAMiniProEXWhite 9414 21248 RAPEXSE 3853 22 RazerOnza 7085 64769 RazerOnza2 5769 64769 RazerOnzaTE 7085 64768 RazerOnzaTE2 5769 64768 RedOctaneController 5168 63489 RockBandDrums 7085 3 RockBandGuitar 7085 2 RockCandy 3695 287 SaitekCB360 1848 51970 SC4VF5Stick 3853 13 SF4FightPad 7085 61480 SF4FightPad2 1848 18216 SF4StickSE 1848 18200 SF4StickTE 1848 18232 SF4StickTER2 7085 61496 SSF4StickTE 1848 63288 SSFIVTEChunLi 7085 61501 StrikeController 5769 1 TSZPelican 3695 513 ThrustmasterGPXLightback 9414 23298 Latest pads added are in bold. http://support.feralinteractive.com/...rt.command.zip Edwin |
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#162 | |
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Would using your zip their work for me, or at least help me? |
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#163 | |
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#164 |
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I thinks it would be nice to have more flexibility and button remapping in the driver like its Windows counterparts, but it does a fine job all the same
![]() .
__________________
Gamesforgirl are fun and always free to play. New friv games added everyday |
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#165 |
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Mac Third Party 360 Driver Support Script 1.1.4 released.
http://support.feralinteractive.com/...rt.command.zip Now supports MadCatzFightStickSoulCaliberV fightstick UPDATE: 1.1.5 Released (same URL) # 1.1.5 Added GameStopGamepad4 3695 769 Last edited by edddeduck; Jan 11, 2013 at 03:54 AM. |
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#166 | |
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#167 |
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It just adds pads to a hidden preferences file, if you uninstall the drivers the list will be removed as well. The drivers don't have a reset to defaults option so I don't know how to reset the list off hand as it is not a file to remove like an uninstaller. I might be able to look into removing all the pads you added but it's not high on my todo list right now as it would not do much (the script can't break anything as far as I am aware) and I have never had a request for it before.
What do you need it for? Cheers, Edwin |
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#168 |
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I installed the script to use my Logitech Dual Pad to play Bastion, but it was only after installing it that I saw that it wasn't supported.
So I asked my brother to borrow me is Xbox 360 controller. The problem is that after some minutes in the game using the Xbox 360 my Mac will restart. I'm now trying to solve this problem, and I want to try to uninstall the script and see if it was the source of the problem. |
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#169 | |
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I suspect the crash is connected to the FFB (force feedback) kext in OS X. Some users say if they remove the FFB kext file from the OS the crashes no longer happen. Good Luck Edwin |
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#171 |
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For you it is superior and for all other FPS players on computers it is superior but I am sorry I cannot get my head around all the different keys fast enough when in a big fight. I have enough trouble with a controller let alone a handful of keys and a mouse, sorry.
__________________
Mac Pro 2.66 Ghz Quad-Core Intel Xeon 6 GB RAM 24inch ACD Snow Leopard 10.6.8/Mountain Lion 10.8.3/XFX Radeon HD 6870, HD-687A-ZDFC-20inch Alu iMac Snow Leopard 10.6.8 |
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#172 | |
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Borderlands you need to be able to snipe and aim quickly which usually lends itself to mouse and keyboard being superior. We tend to just support pads and keyboards and let everyone decide for themselves. Edwin |
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#173 | |
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__________________
Mac Pro 2.66 Ghz Quad-Core Intel Xeon 6 GB RAM 24inch ACD Snow Leopard 10.6.8/Mountain Lion 10.8.3/XFX Radeon HD 6870, HD-687A-ZDFC-20inch Alu iMac Snow Leopard 10.6.8 |
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#174 | |
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#175 | |
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![]() If you want to play deathmatch pad will always lose if the players are equally skilled. Just too slow and inaccurate. If you want to play a beat em up then the keyboard and mouse will always lose as a pad is just much better for multiple key combos. That's what I think anyway
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