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Old Feb 8, 2013, 03:46 PM   #1
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Epic Announces Closure of Impossible Studios, 'Infinity Blade: Dungeons' Put on Hold




Epic Games' Infinity Blade: Dungeons was first announced in March of 2012, as a demo game on the third generation iPad. The game was designed by Epic but handed over to Impossible Studios, a new division housing ex-employees of Big Huge Games.

Hints of trouble first appeared in October of last year, when the game was delayed until 2013. As of today, Infinity Blade: Dungeons has been put on hold indefinitely, as Epic Games has decided to shut down Impossible Studios. Epic Games founder Tim Sweeney announced the news this afternoon:
Quote:
We're closing Impossible Studios.

When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn't working out for Epic.

This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.
Epic Games is planning to give each Impossible Studios employee three months of severance pay and is offering the option to form a new company with the Impossible Studios name.

Article Link: Epic Announces Closure of Impossible Studios, 'Infinity Blade: Dungeons' Put on Hold
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Old Feb 8, 2013, 03:48 PM   #2
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I guess, in the end, the project proved... Impossible.
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Old Feb 8, 2013, 03:49 PM   #3
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Sad, the game looked promising.
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Old Feb 8, 2013, 03:50 PM   #4
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Three month's severance pay?



The winter of George!
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Old Feb 8, 2013, 03:50 PM   #5
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I was wondering what happened to this game..
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Old Feb 8, 2013, 03:50 PM   #6
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NOOOOOOOOO!!!

Was eager for this one and quite surprised when it wasn't a launch game available along with either iPhone 5 or iPad Mini....now I know why.

Hopefully it will show up soon.
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Old Feb 8, 2013, 03:50 PM   #7
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I thought these games were doing really well?

I'm sure it won't be the end of the Infinity Blade.
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Old Feb 8, 2013, 03:52 PM   #8
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that sucks, must not have been as much potential for money as they originally thought
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Old Feb 8, 2013, 03:53 PM   #9
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For a game that was destined to print money, I'm sure we will see it sooner then later from somewhere....

This will not be Duke Nukem Forever.
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Old Feb 8, 2013, 03:53 PM   #10
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Quote:
Originally Posted by charlieegan3 View Post
I thought these games were doing really well?

I'm sure it won't be the end of the Infinity Blade.
Too valuable to be let go..?


Someone will pick it up. Surely.
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Old Feb 8, 2013, 03:54 PM   #11
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Infinity Blade 2 is also pretty much dead.

The last content update was on August 1st.

They say these games are very profitable but they don't seem to do much with them.
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Old Feb 8, 2013, 03:54 PM   #12
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Quote:
Originally Posted by charlieegan3 View Post
I thought these games were doing really well?

I'm sure it won't be the end of the Infinity Blade.
The Infinity Blade games are very popular, yes, but this is a different kind of game. Maybe it just wasn't very fun.
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Old Feb 8, 2013, 04:04 PM   #13
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Originally Posted by dtbratt View Post
I was wondering what happened to this game..
You forgot this:

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Old Feb 8, 2013, 04:04 PM   #14
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Quote:
Originally Posted by charlieegan3 View Post
I thought these games were doing really well?

I'm sure it won't be the end of the Infinity Blade.
Even the best product fails in the hands of idiots who can't manage things correctly.
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Old Feb 8, 2013, 04:05 PM   #15
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Bit disappointed about this, was looking forward to another IB game, and wanted to see what could be done with the A6/X. Oh well
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Old Feb 8, 2013, 04:07 PM   #16
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that's impossible
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Old Feb 8, 2013, 04:08 PM   #17
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Wow... this blows. Was looking forward to this.
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Old Feb 8, 2013, 04:09 PM   #18
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How could they fail with all the free promotion they got? They pretty much had endless apple promotions. Constant features as well as tv ads and even apple keynote promos.
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Old Feb 8, 2013, 04:09 PM   #19
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Sounds to me like the studio was incompetent, Epic realized this over time, and simply cut their losses.
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Old Feb 8, 2013, 04:10 PM   #20
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That is disappointing. I was looking forward to what they could do with the franchise.
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Old Feb 8, 2013, 04:13 PM   #21
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You mean to tell me that Infinity Blade: Dungeons which was originally due to be released in April 2012 has been put on hold? You don't say

Seriously though, even though I had a sneaking suspicion that it was either cancelled or in limbo after a series of missed deadlines, I'm still kind-of bummed out by it. Diablo is one one my all time favorite games, so I was looking forward towards this type of game on the iPad. The first two were just ok, as I wasn't a fan of the whole on-rails aspect of those.
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Old Feb 8, 2013, 04:13 PM   #22
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Wow the CEO or someone must be greedy. They charged a good penny when it comes to iOS games yet sold many many copies. Someone wasn't managing the money.
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Old Feb 8, 2013, 04:19 PM   #23
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Nooooooooooooooooooooooooooooo!

I spent so many hours on IB and IB2

I was waiting so badly for this one.
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Old Feb 8, 2013, 04:21 PM   #24
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Wow the CEO or someone must be greedy. They charged a good penny when it comes to iOS games yet sold many many copies. Someone wasn't managing the money.
This. It beats me why they would put on hold what was in their own words "our most profitable franchise ever".

'Infinity Blade' is Epic Games' most profitable game ever, says CEO
Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we've made
Epic's 'Infinity Blade' for iOS more profitable than 'Gears of War'
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Old Feb 8, 2013, 04:23 PM   #25
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38 Studios redux
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