Epic Announces Closure of Impossible Studios, 'Infinity Blade: Dungeons' Put on Hold

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Feb 8, 2013.

  1. macrumors bot

    MacRumors

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    #1
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    Epic Games' Infinity Blade: Dungeons was first announced in March of 2012, as a demo game on the third generation iPad. The game was designed by Epic but handed over to Impossible Studios, a new division housing ex-employees of Big Huge Games.

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    Hints of trouble first appeared in October of last year, when the game was delayed until 2013. As of today, Infinity Blade: Dungeons has been put on hold indefinitely, as Epic Games has decided to shut down Impossible Studios. Epic Games founder Tim Sweeney announced the news this afternoon:
    Epic Games is planning to give each Impossible Studios employee three months of severance pay and is offering the option to form a new company with the Impossible Studios name.

    Article Link: Epic Announces Closure of Impossible Studios, 'Infinity Blade: Dungeons' Put on Hold
     
  2. macrumors 6502

    Joined:
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    #2
    I guess, in the end, the project proved... Impossible. :cool:
     
  3. macrumors 68030

    Joined:
    Sep 20, 2006
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    Aussie living in Canada
    #3
    Sad, the game looked promising.
     
  4. macrumors 68020

    Diode

    Joined:
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    Washington DC
    #4
    Three month's severance pay?

    [​IMG]

    The winter of George!
     
  5. macrumors 6502

    dtbratt

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    #5
    I was wondering what happened to this game..
     
  6. macrumors member

    Blomkvist

    Joined:
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    Location:
    North Carolina
    #6
    NOOOOOOOOO!!! :(

    Was eager for this one and quite surprised when it wasn't a launch game available along with either iPhone 5 or iPad Mini....now I know why.

    Hopefully it will show up soon.
     
  7. macrumors 68020

    charlieegan3

    Joined:
    Feb 16, 2012
    Location:
    U.K
    #7
    I thought these games were doing really well?

    I'm sure it won't be the end of the Infinity Blade.
     
  8. macrumors 68000

    Hastings101

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    #8
    that sucks, must not have been as much potential for money as they originally thought
     
  9. CIA
    macrumors 6502

    Joined:
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    #9
    For a game that was destined to print money, I'm sure we will see it sooner then later from somewhere....

    This will not be Duke Nukem Forever.
     
  10. macrumors 65816

    Santabean2000

    Joined:
    Nov 20, 2007
    #10
    Too valuable to be let go..?


    Someone will pick it up. Surely.
     
  11. macrumors 68040

    Cynicalone

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    #11
    Infinity Blade 2 is also pretty much dead.

    The last content update was on August 1st.

    They say these games are very profitable but they don't seem to do much with them.
     
  12. macrumors 603

    Joined:
    Sep 19, 2003
    #12
    The Infinity Blade games are very popular, yes, but this is a different kind of game. Maybe it just wasn't very fun.
     
  13. macrumors G5

    jav6454

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    #13
    You forgot this:

    [​IMG]
     
  14. macrumors 6502a

    Kaibelf

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    #14
    Even the best product fails in the hands of idiots who can't manage things correctly.
     
  15. macrumors 601

    cambookpro

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    #15
    Bit disappointed about this, was looking forward to another IB game, and wanted to see what could be done with the A6/X. Oh well :(
     
  16. macrumors 6502

    sputnikv

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    #16
    that's impossible
     
  17. macrumors 68000

    \-V-/

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    #17
    Wow... this blows. :( Was looking forward to this.
     
  18. macrumors 65816

    TouchMint.com

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    #18
    How could they fail with all the free promotion they got? They pretty much had endless apple promotions. Constant features as well as tv ads and even apple keynote promos.
     
  19. TennisandMusic

    Joined:
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    #19
    Sounds to me like the studio was incompetent, Epic realized this over time, and simply cut their losses.
     
  20. macrumors 6502a

    iDuel

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    #20
    That is disappointing. I was looking forward to what they could do with the franchise.
     
  21. macrumors 65816

    gorskiegangsta

    Joined:
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    Location:
    Brooklyn, NY
    #21
    You mean to tell me that Infinity Blade: Dungeons which was originally due to be released in April 2012 has been put on hold? You don't say :rolleyes:

    Seriously though, even though I had a sneaking suspicion that it was either cancelled or in limbo after a series of missed deadlines, I'm still kind-of bummed out by it. Diablo is one one my all time favorite games, so I was looking forward towards this type of game on the iPad. The first two were just ok, as I wasn't a fan of the whole on-rails aspect of those.
     
  22. macrumors 65816

    Battlefield Fan

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    #22
    Wow the CEO or someone must be greedy. They charged a good penny when it comes to iOS games yet sold many many copies. Someone wasn't managing the money.
     
  23. macrumors 6502

    Joined:
    Apr 23, 2011
    #23
    Nooooooooooooooooooooooooooooo!

    I spent so many hours on IB and IB2 :(

    I was waiting so badly for this one.
     
  24. macrumors 65816

    gorskiegangsta

    Joined:
    Mar 13, 2011
    Location:
    Brooklyn, NY
    #24
    This. It beats me why they would put on hold what was in their own words "our most profitable franchise ever".

    'Infinity Blade' is Epic Games' most profitable game ever, says CEO
    Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we've made
    Epic's 'Infinity Blade' for iOS more profitable than 'Gears of War'
     
  25. macrumors 68000

    xlii

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    Location:
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    #25
    38 Studios redux
     

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