The Australian government warned that using Apple Maps data could be deadly. That's pretty extreme. The bad data likely has caused other problems that have not risen to an official warning from a major country's government.
Yes indeed, the underlying mapping data Apple is using is bad. It does NOT Just Work. Indeed, if you trust it to just Work, you could end up dead.
In Australia nearly all govt. websites use flash. If you want to do your tax you need to install flash. I'm assuming America will still be similar.
The real question is what percentage of Apple's OSX Mac's *don't* have flash installed.
Seems there might only be two of us that I can see here on the forums lol
I love Apple products but I call ********* on the whole Flash sucks and runs like a pile of crap. The truth is mobile devices weren't powerful enough to properly support a run-time plugin as powerful as Flash at the time and instead of admitting that the processing and graphics power just wasn't there yet, they concocted a ******** rant on how HTML5 is the amazing future and Flash needs to die. For video and cleaning up HTML and CSS standards I say great. For rich interactive content "HTML5 canvas" can suck it by comparison with Flash and the authoring tool for allowing the development of interactive mixed with data driven content.
Way to take a step backwards and try to eliminate a powerfully creative tool for the net instead of working together to improve things. Morons. Apple needs to focus on improving its graphics subsystem because its buggy and outdated as hell. That'd fix the "Flash" problems.
If Flash is crashing your iMac there is a problem with your iMac or OS X. Normal user programs shouldn't ever be able to crash a machine.
Mobile Flash support was dropped because it was rubbish, that's all Adobe know what to do. If it were THAT great, wouldn't it be on all those shinny new android devices we keep hearing about here?
Web content doesn't need hardware acceleration to run.
The entire Adobe Edge platform exists to produce HTML5 content and applications.
Comparing flash to objective-C is like comparing Apples to airplanes.
Flash is a platform and Objective-C is a programming language. And I don't know what you mean by things running much better and smoother in flash because if you are talking about web apps vs phone apps then again its not even a proper comparison. If you are comparing flash apps (web "apps" running on the android or other mobile platforms) vs native apps (written in Objective-C) then I have no idea where you've been for the past 5-6 years.
Again, comparing Apples to Airplanes, in flash you use things like action scrips and such, which is a bastardized version of javascript (which even javascript is hardly a "GOOD" programming language). Compared that to XCode, the development environment that help launch over 800,000+ apps on the app store, not counting the Mac App Store Apps AND all the apps that preceeds the mac app store. Yeah I'm sure all those developers (including myself) hates XCode and wish we were using flash.
Okay, I'm not expecting to settle this discussion, but let's at least get a few facts straight.
Of course the term Flash is confusing. It is not a programming language. Duh, it's a platform, the development IDE or a player, depending on the context.
ActionScript3 is the language that you could compare to Objective-C. But if you really think it's a bastardized version of Javascript, I kinda know enough... You probably looked at Flash 10 years ago when people made shape tweens and site intros.
AS3 is a mature, fully typed language like Java. It follows the ECMAScript standard (which is why it looks like JS to you) and a syntax most common amongst many programming languages.
Objective-C is the odd one here with a flat folder structure, square bracket function calls, mixins of C++ and NextStep prefixes for even the most common datatypes like NSString.
I know hundreds of developers and nobody used the Flash IDE for development. They use Eclipse or IntelliJ, tools that are used for other languages too, including (drumroll) Objective-C (AppCode).
Flash isn't great for mobile and multi-touch. Fair enough. There's still tons of games and apps in the AppStore that were coded in Flash. Plenty of reasons for that, including better frame based animation and cross-platform compilation.
Anyway, as I said, let's just get some facts straight. I know this discussion is kinda old, but if you are working in new media and development as I am, I'm sure you don't mind learning a few new facts.
I don't know about where you work, but at three mid-to-large companies I've worked for, the CTO is *NOT* in direct charge of engineering. At my current company, "evangelist" is probably the best description of him! (The VP of Research & Development is the one in charge of engineering, and he reports directly to the CEO.)
http://venturebeat.com/2013/03/19/adobe-cto-kevin-lynch-resigns/#MQ1FEedsOEZl8O4v.99He also oversaw Adobes research and experience design teams and was, as Adobe puts it, in charge of shaping Adobes long-term technology vision and focusing innovation across the company during a transformative time.
Kevin Lynch wasn't following top-down direction on the Macromedia/Flash kool-aid trip - he was the one creating and promoting it within the company. Name one thing the guy has done that's been forward thinking or give one example of his successful vision. He was at Adobe for a 15 plus years - yet not a single project he touched was successful or visionary. As CTO at Adobe, Adobe has been stagnant and completely missed the HTML 5/AJAX revolution while they were busy licking their own butts over the Flash eco-system that never materialized. Love it or hate it doesn't matter, Flash never took over the world like Kevin dreamed it would and wasted countless dollars and man hours in doing so. I fear what his impact will be at Apple. Guaranteed he'll drive them to mediocrity. I can't believe that with all of Apple's resources and money this is the best they could do. Not a good sign for things to come. RIP Apple.