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midchow

macrumors newbie
Original poster
Apr 21, 2010
7
0
Ray Marching is a puzzle game with controling Sun's ray direction.
The goal of game is to let photons march to flowers which are waiting to be fed and be saved from the threats of darkness.
For each stage, in a limited time, set the direction, install items, rotate them, and remove them if you need.
It's all about puzzle!


[US App Store Full Version: 0.99$] http://itunes.apple.com/us/app/ray-marching/id447016403?mt=8

[US App Store Lite Version] http://itunes.apple.com/us/app/ray-marching-lite/id448282477?mt=8


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Please visit our blog for more information: http://raymarch.blogspot.com/

Thank you~:)
 
Last edited:

psonice

macrumors 6502a
Jul 22, 2005
968
0
Does look fun. I thought from the topic you'd implemented ray marched graphics on the iphone though (which would be HUGELY cool!) I guess 99.9% of the app store customers will never have heard of ray marching the graphics technique though :)
 

midchow

macrumors newbie
Original poster
Apr 21, 2010
7
0
Does look fun. I thought from the topic you'd implemented ray marched graphics on the iphone though (which would be HUGELY cool!) I guess 99.9% of the app store customers will never have heard of ray marching the graphics technique though :)

Wow!! You see it!
The original idea of the game came from photon mapping and volume rendering.::)

And that's interesting idea implementing volume rendering on the iphone.
I began to think that as next app development.:D
 

psonice

macrumors 6502a
Jul 22, 2005
968
0
Wow!! You see it!
The original idea of the game came from photon mapping and volume rendering.::)

And that's interesting idea implementing volume rendering on the iphone.
I began to think that as next app development.:D

Good luck with that ;) I've done quite a bit of raymarching myself, but on the desktop (things like this: http://www.youtube.com/watch?v=jU2M4HEOYyQ ). The iphone GPU isn't powerful enough by a long way, unless you can figure out some serious optimisations. The A5 is getting there, but you'd probably still have to cut resolution + quality a lot.

Pure raytrace is a lot more promising, because it can be so much faster. I've actually been working on that, once I have it optimised enough I'll see if the A5 can handle it at reasonable speed.
 
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