Ray Marching - New Style Puzzle Game!

Discussion in 'iOS Apps' started by midchow, Jul 12, 2011.

  1. midchow, Jul 12, 2011
    Last edited: Jul 12, 2011

    macrumors newbie

    Joined:
    Apr 21, 2010
    #1
    Ray Marching is a puzzle game with controling Sun's ray direction.
    The goal of game is to let photons march to flowers which are waiting to be fed and be saved from the threats of darkness.
    For each stage, in a limited time, set the direction, install items, rotate them, and remove them if you need.
    It's all about puzzle!



    [US App Store Full Version: 0.99$] http://itunes.apple.com/us/app/ray-marching/id447016403?mt=8

    [US App Store Lite Version] http://itunes.apple.com/us/app/ray-marching-lite/id448282477?mt=8


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    Please visit our blog for more information: http://raymarch.blogspot.com/

    Thank you~:)
     
  2. macrumors newbie

    Joined:
    Jul 12, 2011
    #2
    This looks really good. easily as addictive as angry birds
     
  3. macrumors 6502a

    Joined:
    Jul 22, 2005
    #3
    Does look fun. I thought from the topic you'd implemented ray marched graphics on the iphone though (which would be HUGELY cool!) I guess 99.9% of the app store customers will never have heard of ray marching the graphics technique though :)
     
  4. thread starter macrumors newbie

    Joined:
    Apr 21, 2010
    #4
    Wow!! You see it!
    The original idea of the game came from photon mapping and volume rendering.::)

    And that's interesting idea implementing volume rendering on the iphone.
    I began to think that as next app development.:D
     
  5. thread starter macrumors newbie

    Joined:
    Apr 21, 2010
    #5
    Angry Birds!!!?
    That's gonna be looooong way.
    I should work on this hard.

    Thank you.:D
     
  6. macrumors 6502a

    Joined:
    Jul 22, 2005
    #6
    Good luck with that ;) I've done quite a bit of raymarching myself, but on the desktop (things like this: http://www.youtube.com/watch?v=jU2M4HEOYyQ ). The iphone GPU isn't powerful enough by a long way, unless you can figure out some serious optimisations. The A5 is getting there, but you'd probably still have to cut resolution + quality a lot.

    Pure raytrace is a lot more promising, because it can be so much faster. I've actually been working on that, once I have it optimised enough I'll see if the A5 can handle it at reasonable speed.
     

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