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Old Jul 24, 2014, 08:03 PM   #1
Angryfly
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Join Date: Dec 2011
3D Starship Destroyer for Game Design

Spaceship for mobile Game Design in mind. Over 4k polygons.
Experimenting without adding weather effects to texture.
Very clean texture with purpose to leave room for imagination for weather effects that might be in space.
Please feedback to this experiment.

View in 3D: https://sketchfab.com/models/d431346...001873671fb5f3
View in 360 degree video: https://www.youtube.com/watch?v=bXz1...OTw4p5cXdlZnuA
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Old Jul 29, 2014, 11:02 AM   #2
Unami
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Join Date: Jul 2010
Location: Austria
nice work.

i don't see a lot of guns pointing up/down - that could be one hell of an achilles-heel on a practically flat destroyer.
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Old Jul 29, 2014, 03:08 PM   #3
ryanmillercg
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Join Date: Jul 2014
Looks great. Try to get in the habit of listing triangle counts, not poly counts. It's more accurate.

4k textures are huge in comparison to your polycount.. how does it look with a 2k? a 1k? a 512px map?
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Old Aug 2, 2014, 10:12 PM   #4
rei101
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Join Date: Dec 2011
Make it white with blue, some other colors, more vivid. Like Japanese stuff. That way the details will stand out better. Nice work.
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Old Aug 3, 2014, 07:19 AM   #5
MNealBarrett
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Join Date: Feb 2006
Just as an aside, there is no up or down in space. So space ships should have no "top" or "bottom", IMO. Your ship has an "underside" that is totally undefended. I'd go after that in a heartbeat if I were an attacker.
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Old Aug 4, 2014, 09:35 PM   #6
Mac Kiwi
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Join Date: Apr 2003
Location: New Zealand
Looks good.

With all that surface area it seems a shame to not get some good detail greeble maps in there. Maybe some more spec also to make the shapes easier to read.

As for the weaponry you can always just go with greeble bays under the ship.


Something I often do with bump maps is use shades of grey built up on top of each other. A lot of people just use white, black and that's it, but you can get so much more goodness into a map, so to speak by layering your greeble maps on top of each other. Even a section of gradient or two can work sometimes, with banding creating a stair type effect.

Also try your greebles in just the diffusion channel as well.

Try to find ways to make less look like more
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Old Aug 4, 2014, 10:28 PM   #7
ChrisA
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Join Date: Jan 2006
Location: Redondo Beach, California
Why is it flat?

Has kind of a Star Wars look/feel to it. That is getting old after 35 years.
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