|Jul 24, 2014, 08:03 PM||#1|
3D Starship Destroyer for Game Design
Spaceship for mobile Game Design in mind. Over 4k polygons.
Experimenting without adding weather effects to texture.
Very clean texture with purpose to leave room for imagination for weather effects that might be in space.
Please feedback to this experiment.
View in 3D: https://sketchfab.com/models/d431346...001873671fb5f3
View in 360 degree video: https://www.youtube.com/watch?v=bXz1...OTw4p5cXdlZnuA
|Jul 29, 2014, 03:08 PM||#3|
Looks great. Try to get in the habit of listing triangle counts, not poly counts. It's more accurate.
4k textures are huge in comparison to your polycount.. how does it look with a 2k? a 1k? a 512px map?
|Aug 3, 2014, 07:19 AM||#5|
Just as an aside, there is no up or down in space. So space ships should have no "top" or "bottom", IMO. Your ship has an "underside" that is totally undefended. I'd go after that in a heartbeat if I were an attacker.
|Aug 4, 2014, 09:35 PM||#6|
With all that surface area it seems a shame to not get some good detail greeble maps in there. Maybe some more spec also to make the shapes easier to read.
As for the weaponry you can always just go with greeble bays under the ship.
Something I often do with bump maps is use shades of grey built up on top of each other. A lot of people just use white, black and that's it, but you can get so much more goodness into a map, so to speak by layering your greeble maps on top of each other. Even a section of gradient or two can work sometimes, with banding creating a stair type effect.
Also try your greebles in just the diffusion channel as well.
Try to find ways to make less look like more
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