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Epic Announces Closure of Impossible Studios, 'Infinity Blade: Dungeons' Put on Hold
![]() Epic Games' Infinity Blade: Dungeons was first announced in March of 2012, as a demo game on the third generation iPad. The game was designed by Epic but handed over to Impossible Studios, a new division housing ex-employees of Big Huge Games. ![]() Quote:
Article Link: Epic Announces Closure of Impossible Studios, 'Infinity Blade: Dungeons' Put on Hold |
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#2 |
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I guess, in the end, the project proved... Impossible.
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Tangent Worlds - iOS Developer |
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#3 |
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Sad, the game looked promising.
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#4 |
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Three month's severance pay?
![]() The winter of George!
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16GB iPhone 4; 2.4 GHZ C2D iMac 4GB Ram; 32GB iPad2; AppleTV2 |
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#5 |
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I was wondering what happened to this game..
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#6 |
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NOOOOOOOOO!!!
![]() Was eager for this one and quite surprised when it wasn't a launch game available along with either iPhone 5 or iPad Mini....now I know why. Hopefully it will show up soon.
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32 GB iPhone 5 64 GB iPad 2 27" Aluminum iMac, 3.1 GHz, 12 GB RAM, 1 TB HD 13" Macbook Air 256GB
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#7 |
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I thought these games were doing really well?
I'm sure it won't be the end of the Infinity Blade.
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www.charlieegan3.com |
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#8 |
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that sucks, must not have been as much potential for money as they originally thought
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My dog is better than your dog. |
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#9 |
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For a game that was destined to print money, I'm sure we will see it sooner then later from somewhere....
This will not be Duke Nukem Forever. |
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#10 |
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#11 |
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Infinity Blade 2 is also pretty much dead.
The last content update was on August 1st. They say these games are very profitable but they don't seem to do much with them. |
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#12 |
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#14 |
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#15 |
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Bit disappointed about this, was looking forward to another IB game, and wanted to see what could be done with the A6/X. Oh well
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Can’t repeat the past?... Why of course you can! |
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#16 |
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that's impossible
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#17 |
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Wow... this blows.
Was looking forward to this.
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There is but one truly serious philosophical problem and that is suicide.
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#18 |
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How could they fail with all the free promotion they got? They pretty much had endless apple promotions. Constant features as well as tv ads and even apple keynote promos.
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www.TouchMint.com iPhone App Developer
Apps of the month: Baseball Stats Tracker Touch (Over 10,000 Copies Sold!) Quiz and Flashcard Maker |
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#19 |
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Sounds to me like the studio was incompetent, Epic realized this over time, and simply cut their losses.
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#20 |
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That is disappointing. I was looking forward to what they could do with the franchise.
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#21 |
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You mean to tell me that Infinity Blade: Dungeons which was originally due to be released in April 2012 has been put on hold? You don't say
![]() Seriously though, even though I had a sneaking suspicion that it was either cancelled or in limbo after a series of missed deadlines, I'm still kind-of bummed out by it. Diablo is one one my all time favorite games, so I was looking forward towards this type of game on the iPad. The first two were just ok, as I wasn't a fan of the whole on-rails aspect of those.
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"The reason I talk to myself is that I am the only one whose answers I accept." - George Carlin |
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#22 |
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Wow the CEO or someone must be greedy. They charged a good penny when it comes to iOS games yet sold many many copies. Someone wasn't managing the money.
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15" Macbook Pro Hi-Res, 2.3 GHz i7 QC, 16GB RAM, 480 GB OWC Mercury Extreme Pro 6G Xbench score: 426; 27" TB ACD; 27" MDP ACD; Black iPhone 5 64GB; White iPad 3 32GB LTE |
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#23 |
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Nooooooooooooooooooooooooooooo!
I spent so many hours on IB and IB2 ![]() I was waiting so badly for this one.
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Late 2011 15" MacBook Pro, 2.4GHz i7, 8GB RAM, 750GB HD, AMD HD6770 w/1GB VRAM VZW iPhone 5 64GB Black/Slate iPad 4 32GB Black Apple TV3
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#24 | |
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Quote:
'Infinity Blade' is Epic Games' most profitable game ever, says CEO Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we've made Epic's 'Infinity Blade' for iOS more profitable than 'Gears of War'
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"The reason I talk to myself is that I am the only one whose answers I accept." - George Carlin |
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#25 |
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38 Studios redux
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