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Old Aug 13, 2007, 07:53 PM   #1
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Lights Off: First Native iPhone Game



Lucas Newman and Adam Betts have released the first native iPhone game called Lights Off.
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Lights Off is a fun and highly addictive puzzle game made even better with iPhone’s touch screen, created by Lucas Newman and Adam Betts.

The objective is to switch all of the lights out. Tapping a light toggles it, along with the four adjacent lights. Once you switch all of the lights out, you'll advance to the next level!
Lights Off took 2nd place in the C4 Iron Coder competition behind the Video Conferencing application for the iPhone.

As a native application, you must download the package and install it using existing "jailbreak" tools to gain access to the iPhone's file system. Installation instructions are provided.

Lights Off was developed completely with Apple's UIKit development framework, the same used to make iPhone's built-in applications such as Maps and YouTube. It leverages the community-built tools that have been developed with the absence of an official iPhone SDK.

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Old Aug 13, 2007, 07:57 PM   #2
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Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...
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Old Aug 13, 2007, 07:59 PM   #3
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Because that wouldn't be competitive with Nintendo's own download service...
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Old Aug 13, 2007, 08:08 PM   #4
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Because that wouldn't be competitive with Nintendo's own download service...
oh. did not even know they had a service like that. Have not played video games for years.

Except for bejewelled on the iphone which I am the king of on Macrumors.com!!!!

?
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Old Aug 14, 2007, 06:12 AM   #5
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Because that wouldn't be competitive with Nintendo's own download service...
You're right, it wouldn't. A handheld does not compete with a console, especially when that handheld is your phone.
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Old Aug 14, 2007, 07:30 AM   #6
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You're right, it wouldn't. A handheld does not compete with a console, especially when that handheld is your phone.
What strikes me as being odd is the huge push from this community for Nintendo to make games on Apple hardware. Why? Are Sony's first party teams not good enough?

Anyhow, I doubt Nintendo would do it. They like owning the whole package, and somehow I don't see Apple giving Nintendo a piece of the iPhone pie.
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Old Aug 13, 2007, 09:42 PM   #7
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Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...

Doesn't work for a number of reasons.

1) Those games rely on physical buttons. It's much better to make games designed around the touch screen, like Nintendo does for the DS with games like Elite Beat Agents and Brain Age.

2) It would compete with the Wii, which already does exactly what you describe.
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Old Aug 14, 2007, 02:57 AM   #8
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Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...
Awful idea. Controls on the iphone would suck.
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Old Aug 14, 2007, 03:10 AM   #9
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After a couple hours of frustration...

So I followed the instructions and installed this game...
Lets just say that it isn't worth the time and effort. For those of you who want to wait for an automated solution... well, you have the right idea. This little game is nifty at best, and it is nice to see what can be done. Just don't waste your time like I did. I think having the SSH is more valuable than the game.

If you're going to install anything on it, put the VRecorder on. All of the tutorials for it are written for Windows, but the process is still simple on a Mac.
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Old Aug 14, 2007, 09:16 AM   #10
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Nintendo should so work with apple with a native gameboy type thing and sell their whole backlog of games on the itunes store for $5 or $10...
You're joking right, why would Nintendo want Apple to have any cut in their hugely successful hand held market. Besides the controls would be garbage, touch screens are not the future of everything.
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Old Aug 14, 2007, 09:57 AM   #11
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You're joking right, why would Nintendo want Apple to have any cut in their hugely successful hand held market. Besides the controls would be garbage, touch screens are not the future of everything.
You are corrent in saying touch screens are not the future. There is something about tactile feedback that needs to be addressed before touch screens take over.

I GOT IT! A brain implant that makes us think we are touching something. Apple, get on it...
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Last edited by thisonechance : Aug 14, 2007 at 09:57 AM. Reason: Typo
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Old Aug 13, 2007, 08:01 PM   #12
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I am very impressed with the progress that has been made despite how locked down the iPhone is.
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Old Aug 13, 2007, 08:02 PM   #13
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v1.0 - Updated 9/13/07
WOW! It's from the future!
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Old Aug 14, 2007, 04:27 AM   #14
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WOW! It's from the future!
This is why the world should take on standard, and just use

2007/08/13 00:00 EST or so to tell you when, what, where.
instead of every country having it's own way to write time/date.
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Old Aug 14, 2007, 04:35 AM   #15
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This is why the world should take on standard, and just use

2007/08/13 00:00 EST or so to tell you when, what, where.
instead of every country having it's own way to write time/date.
Yes, let's all use Greenwich mean time
(Or at least let's write the date by keeping the order of the magnitude of the different units, ie, Day/Month/Year or Year/Month/Day.)
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Old Aug 14, 2007, 07:04 AM   #16
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Yes, let's all use Greenwich mean time
(Or at least let's write the date by keeping the order of the magnitude of the different units, ie, Day/Month/Year or Year/Month/Day.)
That's what the ISO standard ISO8601 is for:

2007-08-14 13:04:07

goes strictly from bigger to smaller
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Old Aug 14, 2007, 10:54 AM   #17
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Yes, let's all use Greenwich mean time
(Or at least let's write the date by keeping the order of the magnitude of the different units, ie, Day/Month/Year or Year/Month/Day.)
Off topic:
Well, if you want to be precise, you should use UTC.
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Old Aug 13, 2007, 08:18 PM   #18
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I am very impressed with the progress that has been made despite how locked down the iPhone is.
Well it isn't really locked down that much... just no tools are provided, etc. for it nor is direct file access provided for, etc.
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Old Aug 14, 2007, 02:09 PM   #19
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Quote:
Originally Posted by thisonechance View Post
I am very impressed with the progress that has been made despite how locked down the iPhone is.
Hopefully this will be the start of many aps to come!
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Old Aug 13, 2007, 08:25 PM   #20
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This one might actually make "hacking" my iPhone seem attractive. Custom ringtones never really important to me, but a cool game might be.

I wonder if this can be loaded with iFuntastic utility. Worth checking out.
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Old Aug 13, 2007, 08:35 PM   #21
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Yet another addition that will simply be blown away come next iPhone update? Naw....I'll pass.
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Old Aug 13, 2007, 08:35 PM   #22
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WOW! The progress is amazing. I am so proud of how good these reverse-engineers are.
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Old Aug 13, 2007, 08:35 PM   #23
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This sounds like one of those damned Zelda puzzles where you had to hit the little thingies to make them all the same color.

I hated those. (Link's Awakening DX, I think, was where I saw them...)
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Old Aug 13, 2007, 08:36 PM   #24
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I really liked the idea of Web Apps and still do like the large number that are available. Then apps like this and many others that require a hack start coming out. Now I just wish that Apple would unlock the iPhone to allow 3rd party apps and make it so much easier for all users to experience these apps. Then iPhone users could have the best of both worlds and the overall iPhone experience would be better.
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Old Aug 13, 2007, 08:40 PM   #25
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Very cool. I'll try it out.
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