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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors bot
Join Date: Apr 2001
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iPhone MAME... Getting There
![]() Work is being done on a MAME port for the iPhone. MAME is the Multiple Arcade Machine Emulator that allows you to run old arcade games (provided you have the proper ROM) ![]() The project appears to remain very much a work-in-progress: Quote:
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#2 |
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macrumors 68000
Join Date: Jun 2003
Location: Springfield, VA
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This is truly a sign from heaven. Galaga is my favorite arcade game of all time. 4 years ago, before I bought my Powerbook, I had MAME on my PC and played it all the time.
Rock on. Now I just need an iPhone.
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The only thing that seems to increase over the years is that nonsense multiplies. NOSOCIALISM NOBAMA |
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#3 |
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macrumors 6502a
Join Date: Apr 2006
Location: sydney
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Imagine playing Robotron or Defender (THE best games ever conceived) on an iphone, I can see a touch screen being great for Robotron especially !
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| needthephone |
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#4 |
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Demi-God (Moderator)
Join Date: Jan 2004
Location: Grand Rapids, MI, USA
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Very impressive.
I was trying to get some perspective from Geekbench... the iPhone Geekbench scores generally place the iPhone around the 80-100 range. For reference, a P4/1.5GHz is about 500 and the iBook G4/800 is about 430. The oldest G3 Macs listed performs at 177 (400MHz G3). I know MAME was able to play 80s arcade games on my Pentium 150MHz notebook circa 1997. I would guess that its Geekbench, were it available, would also put it around the high double digits. The iPhone might just be able to play one or two games.
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#5 |
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macrumors Demi-God
Join Date: Oct 2005
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| aristobrat |
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#7 |
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macrumors 68020
Join Date: Jan 2004
Location: San Francisco, CA
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This is awesome news, I can't wait for Donkey Kong Jr.! Anyway, what's up with the performance issues? Does SDL not use OpenGL? Seing Cover Flow in action on the iPhone I find it hard to believe it would have a problem with a few sprites on these old games (most of which could be done in < 24-bit color). Or is it the CPU running code that's the bottleneck?
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#8 |
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macrumors newbie
Join Date: May 2003
Location: Marietta, GA
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What about the Mac?
What about MAME for the Mac? MacMame.org shows no updates since early 2006.
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#9 | |
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macrumors newbie
Join Date: Aug 2007
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Quote:
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| rickbdotcom |
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#10 |
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macrumors newbie
Join Date: Aug 2007
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#11 |
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macrumors 6502a
Join Date: Nov 2003
Location: In the Bowels of the Cosmos
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Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420+ (KHTML, like Gecko) Version/3.0 Mobile/1C25 Safari/419.3)
This looks promising. Hopefully, we'll see more optimization to make it more feasable.
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My first computer was an Apple IIGS at the meager age of 6 1/2 years. I was raised with an APPLE and I will die with an APPLE. |
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#12 |
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macrumors 604
Join Date: Jan 2005
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LOL.
Metal Slug is a powerhouse, it'd be like running a 2D N64/PSX game compared to a NES game (Galaga). I commend all these efforts to get games on the iPhone. But there's a line between playable and ¨it sorta runs¨. I'm more interested in seeing new games developed for the iPhone that are built for the limitations and benefits of such a system.
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#13 | |
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macrumors 601
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Quote:
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#14 |
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macrumors 6502
Join Date: May 2006
Location: Seattle (M$ Country)
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WOW, NOW I CAN PLAY AMAZING GAMES ON MY IPHONE. I just can't imagine installing something like that into my $600 phone
![]() Anybody get a version of OPEN OFFICE working yet?
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