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#1 |
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Who's really sick of seeing ACCELEROMETER-based games???
I know this has to do with the lack of physcial buttons on the iPhone, but nearly all the games use the accelerometer to control the game (I'm not talking about Super Monkey Ball, because that makes sense to use the accelerometer). Anyone else sick of seeing all these games using these controls? Couldn't there be some controls where you just touch the left (or right) part of the screen to go in that direction (In my head, I'm thinking of a racing game), and maybe just a quick shake to shoot something. Am I alone in thinking this?
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Steve Jobs took 6 months off to toke |
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#2 |
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I have similar thoughts, but then I think what else "Cool" is there....
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-2012 RETINA MacBook Pro+2.7GHz+16GB RAM+512GB FLASH -2010 17" MacBook Pro+i7+8GB+256GB SSD -G5PowerMac -32GB iPad -Much more - White iPhone4S 32GB |
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#3 | |
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The accelerometer is going to allow for really unique games, and at this point, any games are better than nothing. The games didn't even come out yet and you're complaining? You might really like them. Give it a shot. |
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#4 | |
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So far, most of what you have seen has been showing development-type people how things can be controlled...interesting ways of using what the phone is capable of. Everybody knows you can touch a screen. That's old news. They are simply using the accelerometer-based games to show what CAN be done. |
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#5 |
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#6 |
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I'm sure there will be plenty of games like how you are describing once they launch the app store. I think the accelerometer is a cool way to play a game, but I also see what you are talking about.
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#7 |
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Man Im not digging motion tilting I mean has anyone tried it. the screen consistently changes and your view is alternated all the time resulting in some pretty bad gameplay.. yes is can be done, but tilting the screen away from my view to move something is kind of dumb.. IM looking forward to more finger point and click type games...
Like the old days with Adventure Games..
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“Happiness cannot be traveled to, owned, earned, worn or consumed. Happiness is the spiritual experience of living every minute with love, grace, and gratitude.” -Denis Waitley |
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#8 |
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Are you kidding me, we've been forced to use controllers and control pads for years now. It provides more to the game and requires far more skill than just hitting buttons. I also find that they are far more fun (and frustrating) at the same time.
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Yesterday it worked. Today it is not working. Windows is like that. |
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#9 | |
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Creative Commons - because copyright is broken.
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#10 |
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not to sound like a jerk to nintendo, but there is a snes emulator for the itouch and iPhone..... Though I dont even think there are legal restrictions on snes games anymore.
edit - and you do NOT have to buy hardware, you just use the touch screen at the bottom are the buttons. |
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#11 |
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Hmmm, I would've thought there would have been more people agreeing with me. I get really frustrated every-time I hear about a game that you control by "tilting" your iPhone. I really did like the look of that physics sort of game. Where you touch and rotate little things on the screen to make water droplets or something go to a specific place. I thought that was pretty unique.
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Steve Jobs took 6 months off to toke |
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#12 |
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As listening to MacBreak a few months ago, Andy Ihnatko brought up how easy it would be for game developers to chose their own placement for "buttons" on the phone. You could even develop a D-Pad, think HUD style, that simply is overlaid upon the actual video.
It can be done easily. I just think developers are getting a kick out of the ease of incorporating the accelerometer. Don't get me wrong, some games are perfect for it, but many others can be on their way once they try out some other possibilities for controls.
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MacBook Pro [First Generation] | 2.16GHz | 2GB RAM | 120GB HD | Mac OS X (10.6.4)
iPhone 4 | 32GB | Black (I couldn't wait for white any longer.) |
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#13 |
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I like the accelerometer games, they look like lots of fun
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#16 |
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Yeah, no, I mean Enigmo. It looks like a really good game. And I just read that Apple have voted it the best iPhone game. That's even better.
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Steve Jobs took 6 months off to toke |
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