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#1 |
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Do I need to pay $99 to install app to real iPhone device?
How can I install simple hello world application to my iPhone (real device)?
Do I need to pay $99 to Apple? |
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#2 |
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Wirelessly posted (iPhone: Mozilla/5.0 (iPhone; U; CPU iPhone OS 2_1 like Mac OS X; en-us) AppleWebKit/525.18.1 (KHTML, like Gecko) Version/3.1.1 Mobile/5F136 Safari/525.20)
You may need to look into AD HOC. You should be able to get some information on Apple's website.
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#3 |
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Yes, you do need to pay the $99 to install anything on an actual device.
AFAIK know that includes the ad hoc method which isn't actually available until after you've paid :P |
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#4 |
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Thanks, but can I install the app I develop on the Jailbrake/unlocked iPhone?
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#5 |
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yeah if you use the unofficial toolchain
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DudeWare site:- http://www.dude-ware.co.uk DudeWare forum:- http://www.forum.dude-ware.co.uk |
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#6 |
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No, of course you don't. Here I have written really SIMPLE 3 steps tutorial how to do it
http://mlady-iphone.blogspot.com/200...phone-and.html Any problems contact me at martin(at)cefo(dot)cz Last edited by mlady; Sep 18, 2008 at 09:48 AM. |
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#7 | |
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Wow!! its great.. |
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#8 |
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That'll only work for a jailbroken phone. If using SDK 2.1, you'll also need to edit /Developer/Platforms/iPhoneOS.platform/Info.plist and set PROVISIONING_PROFILE_ALLOWED and PROVISIONING_PROFILE_REQUIRED to NO.
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#9 |
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#10 |
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You're just lucky because I decided to give it a go earlier today
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#11 |
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Hi mlady,
Supposed I have an application which is working fine. I want to test it on real device or on simulator which is on a different machine then mine. How can I do that? Can you guide me? Pulkit |
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#12 |
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Hi, on that other machine you have to install SDK and copy over that app. Then if you want to test it on jailbreaked iPhone follow my guide and that should do it.
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#13 | |
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CodeSign error: no certificate found in keychain for code signing identity 'iPhone Developer' I wrote the following in the script editor (New Run Script Buildphase) Code:
if [ "${PLATFORM_NAME}" == "iphoneos" ]; then
platform=/Developer/Platforms/iPhoneOS.platform
allocate=${platform}/Developer/usr/bin/codesign_allocate
export CODESIGN_ALLOCATE=${allocate}
codesign -fs "iPhone developer" ${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}
fi
- Run Script only when installing - marked as unchecked Also, when I closed the script editor - it never asked me to save or run the script..? I think I am missing some step in between! Any help will be appreciated. |
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#14 | |
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Yea, the script buildphase is ok, it never ask you for saving. Good luck wiv it! |
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#15 | |
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Also for building the application I should set the project configuration to "release", right? Actually the problem I facing is that I build the application setting the "Set Active Build Configuration" to "Release". But when I double on the application it just crashed. I want to open this application in the simulator so that I can test it. What are the other steps involved in this building and transffering the application on other machine? Please let me know if you know any guide that explain this building process to test on another machine or something similar. Thanks, Pulkit |
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#16 | |
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Why do you need to test it on different machine in first place?? |
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#17 | |
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Now as we do in Mac we create binary using build process setting the configuration to "release" and few other things and send that binary to anybody who is using Mac and wants to run my application. I did the samething here with my iPhone application. Now as soon as I click on the application Icon it crashes. I want that when I click on this icon it should open in simulator automatically. Testing on any other machine is not important for me. I just want that my application should open in simulator automatically as soon as I click on the icon. Thanks, Pulkit |
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#18 | |
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If you are interested in distributing in a way as u do wiv Mac, u can only do on jailbreaked iPhones. You need to create .ipa file. Here is a link http://tungchingkai.blogspot.com/200...-ipa-file.html But before u do, u need to sign that app. |
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#19 |
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if I follow these steps, could I submit my app to the itunes store and it would work? I'm not about to do it but I'm curious
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#20 |
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No, it absolutely does not work that way as every iPhone that the application needs to run on has to be jailbroken to be able to run your app. Besides, Apple has to accept the submission to the App Store.
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#21 | |
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Where to put this certificate? |
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#22 |
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Xcode should automatically detect it once you've created it. Are you still getting the same error message?
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#24 |
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#25 |
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Hi guys,
I just came across this thread and saw the suggestions.... I've created my cert, added the build phase run script item, and edited my /Developer/Platforms/iPhoneOS.platform/info.plist file to change to two entries to NO. I also edited my info.plist file and added the req'd key "SignerIdentity", as a Value: "Apple iPhone OS Application Signing". Now, when I go to deploy, I get a 0xE800003A (Your mobile device has experienced an unexpected error, blah blah). I've looked this up and it looks like it means I don't have a provisioning profile - which makes sense, since I haven't been accepted as a Dev yet... Any suggestions? Obviously you guys have gotten around this? I'm on 2.1 jailbroken and running the 2.1 SDK. Thanks, Cemil
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-Cemil ----------------- Sydney, baby! |
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