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Original poster
Apr 12, 2001
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TechCrunch reports that French game developer Gameloft reported its 2009 financial results today, specifying "iPhone revenue" of 17.6 million Euros, or about $24.5 million. That number was up 231% over 2008, and was responsible for approximately 14.5% of Gameloft's total revenues for the year. Gameloft's iPhone revenue was even more impressive when considered only under the fourth quarter of 2009, where the segment was responsible for nearly $10 million in revenue, or 22% of the company's total revenue.
Gameloft withdrew from boxed games in January 2009, and says mobile games accounted for 94% of the company’s sales for the whole year. The remaining 6% are related to consoles game sales.

Full-year revenues from the mobile game segment grew by 12%, self-reportedly due to the success of the games the company distributes through Apple’s App Store. To demonstrate this growing importance for the company, you need only look at its revenue figures for the fourth quarter of 2009: iPhone revenues for the company reached €7 million ($9.75 million), while initial expectations were €4.4 million.
Gameloft is a major player in the mobile gaming industry and a frequent participant in app demonstrations at Apple's iPhone-focused media events.

Article Link: Gameloft Reports Nearly $25 Million in iPhone Revenue for 2009
 

Schtumple

macrumors 601
Jun 13, 2007
4,905
131
benkadams.com
Jesus, maybe that means they can afford to come up with some original games for once :rolleyes:

Still, good on them, shows the market is booming.
 

porky

macrumors regular
Oct 12, 2003
172
6
BELGIUM
What I don't understand is, where you learn how to program for the iphone. Basic stuff, things that i can use for myself, not for sale. Aren't there good sites for that? For dummies? :)
 

sjo

macrumors 6502a
Aug 30, 2005
510
0
That's in excess of $12 million for :apple:.

1) 30% of 24.5m = 7.2m.

2) Apple CFO told everyone just last week that App store is barely breaking even after the infrastructure, censorship, credit payment handling etc costs.
 

clevin

macrumors G3
Aug 6, 2006
9,095
1
1) 30% of 24.5m = 7.2m.

2) Apple CFO told everyone just last week that App store is barely breaking even after the infrastructure, censorship, credit payment handling etc costs.

maybe the CFO is from UFO. is there any truth telling people in apple corporation?
 

GroundLoop

macrumors 68000
Mar 21, 2003
1,583
62
1) 30% of 24.5m = 7.2m.

2) Apple CFO told everyone just last week that App store is barely breaking even after the infrastructure, censorship, credit payment handling etc costs.

Actually, we should assume that the $24.5M is just Gameloft's take, or 70% of the selling price. This would mean that the total sales would be $35M (when you add Apple's 30% back in).

So Apple got about $10.5M out of the deal.

Not too shabby.

Hickman
 

kiljoy616

macrumors 68000
Apr 17, 2008
1,795
0
USA
1) 30% of 24.5m = 7.2m.

2) Apple CFO told everyone just last week that App store is barely breaking even after the infrastructure, censorship, credit payment handling etc costs.

The CFO must be on crack, if one company brought them that much, imagine the amount for all developers selling. I can't see apple spilling millions just to manage the itune store, considering how many things they now sell there.

On top of that, its the Store that makes iPhone/iTouch and now iPad the big seller. Apple is flush with capital, a lot of companies would love to sell to a limited market and make that much ROI.

But then maybe Apple is into downplaying returns to make the competition think its not worth the hassle. :cool:
 

Longey Nowze

macrumors regular
Apr 18, 2001
222
0
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 3_1_2 like Mac OS X; en-us) AppleWebKit/528.18 (KHTML, like Gecko) Version/4.0 Mobile/7D11 Safari/528.16)

I'm pretty sure that a CFO lying would be considered fraud and the SEC would be all over apple. so it would not be in Apple's best interest to lie about this
 

audiogates

macrumors newbie
Jan 31, 2010
10
0
REason why the App Store is Number !

This is the reason why the iPhone is numero uno when it comes to consumer attraction the app store is simply amazing and the revenue it brings to App developers is just as great.
 
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